Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

51 lines
1.4 KiB
C++

#pragma once
#include "Inline.hpp"
#include <revolution/types.h>
class JKRExpHeap;
class JKRHeap;
class JKRSolidHeap;
class HeapMemoryWatcher {
public:
HeapMemoryWatcher();
JKRSolidHeap* getAudSystemHeap() const {
return mAudSystemHeap;
}
JKRHeap* getHeapNapa(const JKRHeap*);
JKRHeap* getHeapGDDR3(const JKRHeap*);
void createFileCacheHeapOnGameHeap(u32);
void createSceneHeapOnGameHeap();
void adjustStationedHeaps();
void setCurrentHeapToStationedHeap();
void setCurrentHeapToGameHeap();
void setCurrentHeapToSceneHeap();
void destroySceneHeap();
void destroyGameHeap();
static void createRootHeap();
void createHeaps();
void createGameHeap();
static void memoryErrorCallback(void*, u32, int);
void checkRestMemory();
// used in GameSystemObjHolder::initAudio()
JKRSolidHeap* getAudSystemHeap() {
return mAudSystemHeap;
}
/* 0x00 */ JKRExpHeap* mStationedHeapNapa;
/* 0x04 */ JKRExpHeap* mStationedHeapGDDR;
/* 0x08 */ JKRExpHeap* mGameHeapNapa;
/* 0x0C */ JKRExpHeap* mGameHeapGDDR;
/* 0x10 */ JKRHeap* mFileCacheHeap;
/* 0x14 */ JKRSolidHeap* mSceneHeapNapa;
/* 0x18 */ JKRSolidHeap* mSceneHeapGDDR;
/* 0x1C */ JKRExpHeap* mWPadHeap;
/* 0x20 */ JKRExpHeap* mHomeButtonLayoutHeap;
/* 0x24 */ JKRSolidHeap* mAudSystemHeap;
static JKRExpHeap* sRootHeapGDDR3;
};