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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
45 lines
984 B
C++
45 lines
984 B
C++
#pragma once
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#include <revolution/types.h>
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class ResFileInfo {
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public:
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ResFileInfo();
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void setName(const char*, bool);
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inline bool isEqualHashCode(u32 hash) const {
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return mHashCode == hash;
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}
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void* mResource; // 0x0
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u32 _4;
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void* _8; // 0x8
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u32 _C;
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char* mName; // 0x10
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u32 mHashCode; // 0x14
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};
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class ResTable {
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public:
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ResTable();
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void newFileInfoTable(u32);
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ResFileInfo* add(const char*, void*, bool);
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const char* getResName(u32) const;
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void* getRes(u32) const;
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void* getRes(const char*) const;
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ResFileInfo* findFileInfo(const char*) const;
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ResFileInfo* getFileInfo(u32) const;
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bool isExistRes(const char*) const;
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int getResIndex(const char*) const;
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const char* findResName(const void*) const;
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const char* getResName(const void*) const;
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ResFileInfo* mFileInfoTable; // 0x0
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u32 mCount; // 0x4
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private:
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void* findRes(const char*) const;
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};
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