mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-18 14:01:12 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
#pragma once
|
|
|
|
#include "Game/System/NerveExecutor.hpp"
|
|
#include "Game/Util/Array.hpp"
|
|
|
|
class GalaxyMoveArgument;
|
|
class NameObj;
|
|
|
|
class DemoFortressDiscoverCheckList {
|
|
public:
|
|
/* 0x00 */ const char* mStageName;
|
|
/* 0x04 */ const char* mStoryEventName;
|
|
/* 0x08 */ bool _8;
|
|
};
|
|
|
|
class StorySequenceExecutorType {
|
|
public:
|
|
class DemoSequenceInfo {
|
|
public:
|
|
/* 0x00 */ u16 _0;
|
|
/* 0x02 */ u16 _2;
|
|
/* 0x04 */ const char* _4;
|
|
};
|
|
};
|
|
|
|
class StorySequenceExecutor : public NerveExecutor {
|
|
public:
|
|
/// @brief Creates a new `StorySequenceExecutor`.
|
|
StorySequenceExecutor();
|
|
|
|
void update();
|
|
bool isNeedMoviePlayerExecutingEventEnum() const;
|
|
bool hasNextDemo() const;
|
|
s32 getExecutingEventEnum() const;
|
|
bool isEqualStageScenarioBefore(const char*, int) const;
|
|
void moveGalaxy(GalaxyMoveArgument*, bool);
|
|
void setNerveSceneStart();
|
|
void forceStop();
|
|
void exeIdle();
|
|
void exeWaitToSceneStart();
|
|
void exePlayDemoSequence();
|
|
void exeWaitTimeKeepDemoEnd();
|
|
void exeWaitSaveEnd();
|
|
void exeStartSaveAfterSequence();
|
|
void exeWaitSaveEndAfterSequence();
|
|
void exeFadeinAfterSequence();
|
|
void exeStaffRollSequence();
|
|
void decideNextEventForClearGalaxy(GalaxyMoveArgument*);
|
|
void decideNextEventForMoveGalaxy(GalaxyMoveArgument*);
|
|
void decideNextEventForAfterLoading(GalaxyMoveArgument*) NO_INLINE;
|
|
void decideNextStageForGalaxyOut(GalaxyMoveArgument*);
|
|
void overwriteGalaxyNameAfterLoading(GalaxyMoveArgument*);
|
|
void setNextStageToAstroGalaxyOrDome(GalaxyMoveArgument*);
|
|
void setNextStageToAstroGalaxy(GalaxyMoveArgument*);
|
|
void setNextStageToAstroDome(GalaxyMoveArgument*);
|
|
const StorySequenceExecutorType::DemoSequenceInfo* isExecuteDemoLuigiMissing(const GalaxyMoveArgument*) const;
|
|
void getOptionalDemoForClearGalaxy(MR::Vector< MR::FixedArray< const StorySequenceExecutorType::DemoSequenceInfo*, 8 > >*,
|
|
const GalaxyMoveArgument*) const;
|
|
static bool isEqualStageStopCometScheduler(const char*);
|
|
void prepareDemoSequence(const StorySequenceExecutorType::DemoSequenceInfo*) NO_INLINE;
|
|
void prepareDemoSequence(const MR::Vector< MR::FixedArray< const StorySequenceExecutorType::DemoSequenceInfo*, 8 > >&);
|
|
void prepareDemoSequenceButlerFortressDiscover(const GalaxyMoveArgument*, const DemoFortressDiscoverCheckList&);
|
|
bool tryStartDemo(const char*) NO_INLINE;
|
|
bool tryStartSave();
|
|
bool tryWaitSaveEnd();
|
|
bool tryStartFadein();
|
|
bool tryStartMovieAndWaitEnd(u32);
|
|
const StorySequenceExecutorType::DemoSequenceInfo* getCurrentDemoInfo() const;
|
|
bool tryNextDemoInfo();
|
|
const StorySequenceExecutorType::DemoSequenceInfo* addDynamicDemoSequenceInfo(u16, u16, const char*);
|
|
void setBeforeStageScenario(const GalaxyMoveArgument&, bool);
|
|
s32 calcAproposScenarioNoOnAstroGalaxy() const;
|
|
s32 calcAproposScenarioNoOnAstroDome() const;
|
|
|
|
/* 0x08 */ const Nerve* mNextNerve;
|
|
/* 0x0C */ NameObj* mDemoObj;
|
|
/* 0x10 */ NameObj* mSaveObj;
|
|
/* 0x14 */ char mStageName[48];
|
|
/* 0x44 */ s32 mScenarioNo;
|
|
/* 0x48 */ MR::Vector< MR::FixedArray< const StorySequenceExecutorType::DemoSequenceInfo*, 8 > > _48;
|
|
/* 0x6C */ MR::Vector< MR::FixedArray< StorySequenceExecutorType::DemoSequenceInfo, 8 > > _6C;
|
|
/* 0xB0 */ bool _B0;
|
|
};
|