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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#pragma once
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#include <revolution/os.h>
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class ConfigDataHolder;
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class GameDataHolder;
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class UserFile {
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public:
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/// @brief Creates a new `UserFile`.
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UserFile();
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bool isCreated() const;
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s32 getPowerStarNum() const;
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s32 getStarPieceNum() const;
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s32 getPlayerMissNum() const;
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bool getMiiId(void*) const;
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bool getIconId(u32*) const;
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bool isLastLoadedMario() const;
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bool isOnCompleteEndingMarioAndLuigi() const;
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OSTime getLastModified() const;
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void setCreated();
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void setMiiOrIconId(const void*, const u32*);
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void setLastLoadedMario(bool);
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void onCompleteEndingCurrentPlayer();
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void updateLastModified();
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void setUserName(const wchar_t*);
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const char* getGameDataName() const;
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void makeGameDataBinary(u8*, u32) const;
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void loadFromGameDataBinary(const char*, const u8*, u32);
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const char* getConfigDataName() const;
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void makeConfigDataBinary(u8*, u32) const;
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void loadFromConfigDataBinary(const char*, const u8*, u32);
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void resetAllData();
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bool isViewNormalEnding() const;
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bool isViewCompleteEnding() const;
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bool isPowerStarGetFinalChallengeGalaxy() const;
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/* 0x00 */ GameDataHolder* mGameDataHolder;
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/* 0x04 */ ConfigDataHolder* mConfigDataHolder;
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/* 0x08 */ bool mIsPlayerMario;
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/* 0x09 */ bool mIsGameDataCorrupted;
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/* 0x0A */ bool mIsConfigDataCorrupted;
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/* 0x0C */ wchar_t* mUserName;
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};
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