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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
45 lines
933 B
C++
45 lines
933 B
C++
#pragma once
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#include <revolution/hbm.h>
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#include <revolution/types.h>
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class WPad;
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class WPadReadDataInfo {
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public:
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WPadReadDataInfo();
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KPADStatus* getKPadStatus(u32) const;
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u32 getValidStatusCount() const;
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/* 0x00 */ KPADStatus* mStatusArray;
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/* 0x04 */ u32 mValidStatusCount;
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};
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class WPadHolder {
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public:
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WPadHolder();
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void updateReadDataOnly();
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void updateProjectPadData();
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void updateInGame();
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void update();
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void initSensorBarPosition();
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void resetPad();
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WPad* getWPad(s32);
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static void setConnectCallback();
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/* 0x00 */ WPad* mPad[2];
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/* 0x08 */ WPadReadDataInfo* mReadDataInfoArray;
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/* 0x0C */ u32 mMode;
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};
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namespace MR {
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WPad* getWPad(s32);
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void resetWPad();
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void setWPadHolderModeHomeButton();
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void setWPadHolderModeGame();
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void getHBMKPadData(HBMKPadData*, s32);
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void setAutoSleepTimeWiiRemote(bool);
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}; // namespace MR
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