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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
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#include <revolution/types.h>
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class WPad;
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struct RumblePattern;
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class RumbleChannel {
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public:
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void clear();
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void update();
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void setPattern(const void*, const RumblePattern&, u32, bool);
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/* 0x00 */ const RumblePattern* _0;
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/* 0x04 */ bool _4;
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/* 0x08 */ u32 _8;
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/* 0x0C */ s16 _C;
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/* 0x0E */ bool _E;
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/* 0x10 */ const void* _10;
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};
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class WPadRumble {
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public:
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WPadRumble(WPad*);
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virtual ~WPadRumble();
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void registInstance();
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void pause();
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void stop();
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void update();
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void updateRumble();
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WPadRumble* getRumbleInstance() const;
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bool vibratePatternIfNotExist(const void*, const char*);
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bool setRumblePatternIfNotExist(const void*, const RumblePattern&, bool);
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bool findRubmlePattern(const void*, s32*, s32*, s32*, const RumblePattern&);
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/* 0x04 */ WPad* mPad;
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/* 0x08 */ bool _8;
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/* 0x0C */ u32 _C;
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/* 0x10 */ RumbleChannel mChannel[8];
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/* 0xB0 */ s32 _B0;
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/* 0xB4 */ s32 _B4;
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/* 0xB8 */ bool _B8;
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/* 0xBC */ s32 _BC;
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private:
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static WPadRumble** sInstanceForCallback;
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};
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