Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

85 lines
4.7 KiB
C++

#pragma once
#include <JSystem/JGeometry/TVec.hpp>
class CollisionParts;
class Color8;
class HitSensor;
class LiveActor;
namespace MR {
void initShadowFromCSV(LiveActor*, const char*);
void initShadowSurfaceCircle(LiveActor*, f32);
void initShadowVolumeSphere(LiveActor*, f32);
void initShadowVolumeOval(LiveActor*, const TVec3f&);
void initShadowVolumeCylinder(LiveActor*, f32);
void initShadowVolumeBox(LiveActor*, const TVec3f&);
void initShadowVolumeFlatModel(LiveActor*, const char*);
void initShadowController(LiveActor*, u32);
void addShadowSurfaceCircle(LiveActor*, const char*, f32);
void addShadowVolumeSphere(LiveActor*, const char*, f32);
void addShadowVolumeOval(LiveActor*, const char*, const TVec3f&, MtxPtr);
void addShadowVolumeCylinder(LiveActor*, const char*, f32);
void addShadowVolumeBox(LiveActor*, const char*, const TVec3f&);
void addShadowVolumeBox(LiveActor*, const char*, const TVec3f&, MtxPtr);
void addShadowVolumeLine(LiveActor*, const char*, LiveActor*, const char*, f32, LiveActor*, const char*, f32);
void addShadowVolumeFlatModel(LiveActor*, const char*, const char*);
void addShadowVolumeFlatModel(LiveActor*, const char*, const char*, MtxPtr);
void initShadowVolumeBox(LiveActor*, const TVec3f&, MtxPtr);
void initShadowVolumeFlatModel(LiveActor*, const char*, MtxPtr);
void setShadowDropPositionPtr(LiveActor*, const char*, const TVec3f*);
void setShadowDropPositionMtxPtr(LiveActor*, const char*, MtxPtr, const TVec3f&);
void setShadowDropPositionAtJoint(LiveActor*, const char*, const char*, const TVec3f&);
void setShadowDropDirectionPtr(LiveActor*, const char*, const TVec3f*);
void setShadowProjectionPtr(LiveActor*, const char*, const TVec3f*, const TVec3f*);
void setShadowDropPosition(LiveActor*, const char*, const TVec3f&);
void setShadowDropDirection(LiveActor*, const char*, const TVec3f&);
void setShadowDropLength(LiveActor*, const char*, f32);
void setShadowDropStartOffset(LiveActor*, const char*, f32);
void setShadowProjection(LiveActor*, const char*, const TVec3f&, const TVec3f&, bool);
void setShadowSurfaceOvalColor(LiveActor*, const char*, Color8);
void setShadowSurfaceOvalAlpha(LiveActor*, const char*, u8);
void setShadowVolumeSphereRadius(LiveActor*, const char*, f32);
void setShadowVolumeCylinderRadius(LiveActor*, const char*, f32);
void setShadowVolumeBoxSize(LiveActor*, const char*, const TVec3f&);
void setShadowVolumeStartDropOffset(LiveActor*, const char*, f32);
void setShadowVolumeEndDropOffset(LiveActor*, const char*, f32);
void onShadowVolumeCutDropLength(LiveActor*, const char*);
void onCalcShadow(LiveActor*, const char*);
void offCalcShadow(LiveActor*, const char*);
void onCalcShadowOneTime(LiveActor*, const char*);
void onCalcShadowAll(LiveActor*);
void offCalcShadowAll(LiveActor*);
void onCalcShadowOneTimeAll(LiveActor*);
void onCalcShadowDropGravity(LiveActor*, const char*);
void onCalcShadowDropGravityOneTime(LiveActor*, const char*);
void onCalcShadowDropPrivateGravity(LiveActor*, const char*);
void onCalcShadowDropPrivateGravityOneTime(LiveActor*, const char*);
void offCalcShadowDropPrivateGravity(LiveActor*, const char*);
void excludeCalcShadowToMyCollision(LiveActor*, const char*);
void excludeCalcShadowToCollision(LiveActor*, const char*, CollisionParts*);
void excludeCalcShadowToSensorAll(LiveActor*, const HitSensor*);
void excludeCalcShadowToActorAll(LiveActor*, const LiveActor*);
bool isExistShadow(const LiveActor*, const char*);
void invalidateShadow(LiveActor*, const char*);
void validateShadow(LiveActor*, const char*);
void invalidateShadowGroup(LiveActor*, const char*);
void validateShadowGroup(LiveActor*, const char*);
void invalidateShadowAll(LiveActor*);
void validateShadowAll(LiveActor*);
void offShadowVisibleSyncHost(LiveActor*, const char*);
void onShadowVisibleSyncHostAll(LiveActor*);
void offShadowVisibleSyncHostAll(LiveActor*);
void onShadowFollowHostScale(LiveActor*, const char*);
void onShadowFollowHostScaleAll(LiveActor*);
bool calcClippingRangeIncludeShadow(TVec3f*, f32*, const LiveActor*, f32);
void setClippingRangeIncludeShadow(LiveActor*, TVec3f*, f32);
bool isShadowProjected(const LiveActor*, const char*);
void getShadowProjectionPos(const LiveActor*, const char*, TVec3f*);
void getShadowProjectionNormal(const LiveActor*, const char*, TVec3f*);
f32 getShadowProjectionLength(const LiveActor*, const char*);
HitSensor* getShadowProjectedSensor(const LiveActor*, const char*);
bool isShadowProjectedAny(const LiveActor*);
f32 getShadowNearProjectionLength(const LiveActor*);
}; // namespace MR