Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

44 lines
2.0 KiB
C++

#pragma once
class LiveActor;
class JMapInfoIter;
namespace MR {
class FunctorBase;
bool useStageSwitchReadA(LiveActor*, const JMapInfoIter&);
bool useStageSwitchReadB(LiveActor*, const JMapInfoIter&);
bool useStageSwitchReadAppear(LiveActor*, const JMapInfoIter&);
void useStageSwitchSleep(LiveActor*, const JMapInfoIter&);
bool useStageSwitchWriteA(LiveActor*, const JMapInfoIter&);
bool useStageSwitchWriteB(LiveActor*, const JMapInfoIter&);
bool useStageSwitchWriteDead(LiveActor*, const JMapInfoIter&);
bool needStageSwitchReadA(LiveActor*, const JMapInfoIter&);
bool needStageSwitchReadB(LiveActor*, const JMapInfoIter&);
bool needStageSwitchReadAppear(LiveActor*, const JMapInfoIter&);
bool needStageSwitchWriteA(LiveActor*, const JMapInfoIter&);
bool needStageSwitchWriteB(LiveActor*, const JMapInfoIter&);
bool needStageSwitchWriteDead(LiveActor*, const JMapInfoIter&);
bool isValidSwitchA(const LiveActor*);
bool isValidSwitchB(const LiveActor*);
bool isValidSwitchAppear(const LiveActor*);
bool isValidSwitchDead(const LiveActor*);
bool isOnSwitchA(const LiveActor*);
bool isOnSwitchB(const LiveActor*);
bool isOnSwitchAppear(const LiveActor*);
void onSwitchA(LiveActor*);
void onSwitchB(LiveActor*);
void onSwitchDead(LiveActor*);
void offSwitchA(LiveActor*);
void offSwitchB(LiveActor*);
void offSwitchDead(LiveActor*);
void syncStageSwitchAppear(LiveActor*);
void listenStageSwitchOnAppear(LiveActor*, const MR::FunctorBase&);
void listenStageSwitchOnOffAppear(LiveActor*, const MR::FunctorBase&, const MR::FunctorBase&);
void listenStageSwitchOnA(LiveActor*, const MR::FunctorBase&);
void listenStageSwitchOnOffA(LiveActor*, const MR::FunctorBase&, const MR::FunctorBase&);
void listenStageSwitchOnB(LiveActor*, const MR::FunctorBase&);
void listenStageSwitchOffB(LiveActor*, const MR::FunctorBase&);
void listenStageSwitchOnOffB(LiveActor*, const MR::FunctorBase&, const MR::FunctorBase&);
}; // namespace MR