Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

140 lines
5.0 KiB
C++

#pragma once
#include <JSystem/JGeometry/TMatrix.hpp>
class LiveActor;
class ActorCameraInfo;
class CameraTargetArg;
class NameObj;
class JMapInfoIter;
namespace MR {
bool calcScreenPosition(TVec2f*, const TVec3f&);
bool calcScreenPosition(TVec3f*, const TVec3f&);
bool calcNormalizedScreenPosition(TVec3f*, const TVec3f&);
bool calcNormalizedScreenPositionFromView(TVec3f*, const TVec3f&);
bool calcWorldPositionFromScreen(TVec3f*, const TVec2f&, f32);
bool calcWorldPositionFromCenterScreen(TVec3f*, const TVec2f&, f32);
bool calcWorldRayDirectionFromScreen(TVec3f*, const TVec2f&);
f32 calcCameraDistanceZ(const TVec3f&);
void loadProjectionMtx();
void loadViewMtx();
const TPos3f& getCameraViewMtx();
const TPos3f& getCameraInvViewMtx();
const TProj3f& getCameraProjectionMtx();
f32 getAspect();
f32 getNearZ();
f32 getFarZ();
f32 getFovy();
void setCameraViewMtx(const TPos3f&, bool, bool, const TVec3f&);
void setNearZ(f32);
void setFovy(f32);
void setShakeOffset(f32, f32);
const TVec3f getCamPos();
TVec3f getCamXdir();
TVec3f getCamYdir();
TVec3f getCamZdir();
void createMirrorCamera();
bool isExistMirrorCamera();
const TPos3f& getMirrorCameraViewMtx();
const TPos3f& getMirrorModelTexMtx();
void completeCameraParameters();
void resetCameraMan();
void startCameraInterpolation(u32);
void declareEventCamera(const ActorCameraInfo*, const char*);
void endEventCamera(const ActorCameraInfo*, const char*, bool, s32);
void endEventCameraAtLanding(const ActorCameraInfo*, const char*, s32);
bool isEventCameraActive();
bool isEventCameraActive(const ActorCameraInfo*, const char*);
void declareGlobalEventCamera(const char*);
void endGlobalEventCamera(const char*, s32, bool);
void declareGlobalEventCameraAbyss(const char*);
void declareGlobalEventCameraFixedThere(const char*, bool, f32);
void declareGlobalEventCameraDead(const char*, f32, s32, s32);
void declareEventCameraAnim(const ActorCameraInfo*, const char*, void*);
bool isAnimCameraEnd(const ActorCameraInfo*, const char*);
s32 getAnimCameraFrame(const ActorCameraInfo*, const char*);
void pauseOnAnimCamera(const ActorCameraInfo*, const char*);
void pauseOffAnimCamera(const ActorCameraInfo*, const char*);
void declareBlackHoleCamera(const char*);
void startBlackHoleCamera(const char*, const TVec3f&, const TVec3f&);
void declareLauncherCamera();
void endLauncherCamera();
void setLauncherCameraAngle(f32, f32, f32, f32);
void declareLauncherFlightCamera();
void endLauncherFlightCamera();
bool isActiveLauncherCamera();
bool isActiveLauncherFlightCamera();
void startSubjectiveCamera(s32);
void endSubjectiveCamera(s32);
void declareEventCameraProgrammable(const char*);
void setProgrammableCameraParam(const char*, const TVec3f&, const TVec3f&, const TVec3f&, bool);
void setProgrammableCameraParamFovy(const char*, f32);
u32 getEventCameraFrames(const ActorCameraInfo*, const char*);
void declareCameraRegisterMtx(const NameObj*, u32, MtxPtr);
void declareCameraRegisterVec(const NameObj*, u32, TVec3f*);
void startStartPosCamera(bool);
void endStartPosCamera();
bool isStartPosCameraEnd();
bool hasStartAnimCamera();
void startStartAnimCamera();
bool isStartAnimCameraEnd();
s32 getStartAnimCameraFrame();
void endStartAnimCamera();
bool isCameraInterpolatingNearlyEnd();
bool isFirstPersonCamera();
bool isPossibleToShiftToFirstPersonCamera();
bool isCameraPossibleToRoundLeft();
bool isCameraPossibleToRoundRight();
bool isCameraControlNG();
void startTalkCamera(const TVec3f&, const TVec3f&, f32, f32, s32);
void endTalkCamera(bool, s32);
void pauseOnCameraDirector();
void pauseOffCameraDirector();
const TVec3f& getCameraWatchPos();
void zoomInTargetGameCamera();
void zoomOutTargetGameCamera();
bool isCameraInWater();
void resetCameraLocalOffset();
void overlayWithPreviousScreen(u32);
bool isSubjectiveCameraOnForObjClipping();
void setGameCameraTargetToPlayer();
void setGameCameraTarget(const CameraTargetArg&);
void changeEventCameraTarget(const ActorCameraInfo*, const char*, const CameraTargetArg&);
void startEventCameraNoTarget(const ActorCameraInfo*, const char*, s32);
void startEventCameraTargetPlayer(const ActorCameraInfo*, const char*, s32);
void startEventCamera(const ActorCameraInfo*, const char*, const CameraTargetArg&, s32);
void startGlobalEventCameraNoTarget(const char*, s32);
void startGlobalEventCameraTargetPlayer(const char*, s32);
void startGlobalEventCamera(const char*, const CameraTargetArg&, s32);
void startEventCameraAnim(const ActorCameraInfo*, const char*, const CameraTargetArg&, s32, f32);
void startLauncherCamera(const CameraTargetArg&);
void startLauncherFlightCamera(s32);
void cleanEventCameraTarget_temporally();
}; // namespace MR