Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

98 lines
5.5 KiB
C++

#pragma once
#include <revolution/types.h>
class JMapInfoIter;
class LayoutActor;
class LiveActor;
class NameObj;
class Nerve;
class NerveExecutor;
class TalkMessageCtrl;
namespace MR {
class FunctorBase;
}; // namespace MR
namespace MR {
bool tryRegisterDemoCast(LiveActor*, const JMapInfoIter&);
void registerDemoActionFunctor(const LiveActor*, const MR::FunctorBase&, const char*);
void registerDemoActionNerve(const LiveActor*, const Nerve*, const char*);
bool tryRegisterDemoActionFunctor(const LiveActor*, const MR::FunctorBase&, const char*);
bool tryRegisterDemoActionNerve(const LiveActor*, const Nerve*, const char*);
bool tryRegisterDemoCast(LiveActor*, const char*, const JMapInfoIter&);
void registerDemoCast(LiveActor*, const char*, const JMapInfoIter&);
void initTalkAnimDemoCast(LiveActor*, const JMapInfoIter&, const char*, const char*);
void registerDemoActionFunctorDirect(const LiveActor*, const MR::FunctorBase&, const char*, const char*);
bool tryRegisterDemoActionFunctorDirect(const LiveActor*, const MR::FunctorBase&, const char*, const char*);
bool tryStartDemoRegistered(LiveActor*, const char*);
bool tryStartDemoRegisteredMarioPuppetable(LiveActor*, const char*);
void registerDemoSimpleCastAll(LiveActor*);
void registerDemoSimpleCastAll(LayoutActor*);
void registerDemoSimpleCastAll(NameObj*);
bool isDemoCast(const LiveActor*, const char*);
bool isRegisteredDemoActionAppear(const LiveActor*);
bool isRegisteredDemoActionNerve(const LiveActor*);
bool tryStartDemo(LiveActor*, const char*);
bool tryStartDemo(LayoutActor*, const char*);
bool tryStartDemoWithoutCinemaFrame(LiveActor*, const char*);
bool tryStartDemoWithoutCinemaFrameValidStarPointer(LiveActor*, const char*);
bool tryStartDemoWithoutCinemaFrameValidHandPointerFinger(NameObj*, const char*);
bool tryStartDemoWithoutCinemaFrameValidHandPointerFinger(LayoutActor*, const char*);
bool tryStartDemoMarioPuppetable(LiveActor*, const char*);
bool tryStartDemoMarioPuppetableWithoutCinemaFrame(LiveActor*, const char*);
bool tryStartTimeKeepDemo(NameObj*, const char*, const char*);
bool tryStartTimeKeepDemoMarioPuppetable(NameObj*, const char*, const char*);
bool tryStartTimeKeepDemoMarioPuppetable(LiveActor*, const char*, const char*);
bool requestStartDemo(LiveActor*, const char*, const Nerve*, const Nerve*);
bool requestStartDemoWithoutCinemaFrame(LiveActor*, const char*, const Nerve*, const Nerve*);
bool requestStartDemoWithoutCinemaFrame(LayoutActor*, const char*, const Nerve*, const Nerve*);
bool requestStartDemoMarioPuppetable(LiveActor*, const char*, const Nerve*, const Nerve*);
bool requestStartDemoMarioPuppetable(NerveExecutor*, LiveActor*, const char*, const Nerve*, const Nerve*);
bool requestStartDemoMarioPuppetableWithoutCinemaFrame(LiveActor*, const char*, const Nerve*, const Nerve*);
bool requestStartTimeKeepDemo(LiveActor*, const char*, const Nerve*, const Nerve*, const char*);
bool requestStartTimeKeepDemo(NameObj*, const char*, const char*);
bool requestStartTimeKeepDemoMarioPuppetable(LiveActor*, const char*, const Nerve*, const Nerve*, const char*);
bool requestStartTimeKeepDemoMarioPuppetable(NerveExecutor*, LiveActor*, const char*, const Nerve*, const Nerve*, const char*);
bool requestStartTimeKeepDemoMarioPuppetable(NameObj*, const char*, const char*);
bool requestStartTimeKeepDemoWithoutCinemaFrame(LiveActor*, const char*, const Nerve*, const Nerve*, const char*);
bool requestStartDemoRegistered(LiveActor*, const Nerve*, const Nerve*, const char*);
bool requestStartDemoRegisteredMarioPuppetable(LiveActor*, const Nerve*, const Nerve*, const char*);
void endDemo(NameObj*, const char*);
void endDemoWaitCameraInterpolating(NameObj*, const char*);
void initDemoSheetTalkAnim(LiveActor*, const JMapInfoIter&, const char*, const char*, TalkMessageCtrl*);
void initDemoSheetTalkAnimWithMessageName(LiveActor*, const JMapInfoIter&, const char*, const char*, const char*);
void initDemoSheetTalkAnimFunctor(LiveActor*, const JMapInfoIter&, const char*, const char*, TalkMessageCtrl*, const MR::FunctorBase&);
bool tryInitDemoSheetTalkAnim(LiveActor*, const JMapInfoIter&, const char*, const char*, TalkMessageCtrl*);
void startTimeKeepDemo(NameObj*, const char*, const char*);
void startTimeKeepDemoMarioPuppetable(NameObj*, const char*, const char*);
bool isDemoExist(const char*);
bool isDemoActive();
bool isDemoActive(const char*);
bool canStartDemo();
bool isTimeKeepDemoActive();
bool isDemoActiveRegistered(const LiveActor*);
bool isDemoPartExist(const LiveActor*, const char*);
bool isDemoLastStep();
bool isDemoPartActive(const char*);
bool isDemoPartStep(const char*, s32);
bool isDemoPartFirstStep(const char*);
bool isDemoPartLastStep(const char*);
bool isDemoPartLessEqualStep(const char*, s32);
bool isDemoPartGreaterStep(const char*, s32);
s32 getDemoPartTotalStep(const char*);
f32 calcDemoPartStepRate(const char*);
s32 getDemoPartStep(const char*);
void pauseTimeKeepDemo(LiveActor*);
void resumeTimeKeepDemo(LiveActor*);
bool isPowerStarGetDemoActive();
const char* getCurrentDemoPartNameMain(const char*);
void startTalkingSequenceWithoutCinemaFrame(NameObj*);
void endTalkingSequence(NameObj*);
bool isSystemTalking();
bool isNormalTalking();
LiveActor* getTalkingActor();
bool isDemoPartTalk(const char*);
void startTalkingSequence(NameObj*);
}; // namespace MR