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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
53 lines
2.2 KiB
C++
53 lines
2.2 KiB
C++
#pragma once
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#include <JSystem/JGeometry/TMatrix.hpp>
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#include <revolution/gx.h>
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class JUTTexture;
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namespace TDDraw {
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void setViewMtx(MtxPtr);
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void loadViewMtx(MtxPtr);
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void setModelMtx(MtxPtr);
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void resetViewMtx();
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void close();
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void setup(u32, u32, u8);
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void sendPoint(const TVec3f&, u32) NO_INLINE;
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void sendPoint(const TVec3f&) NO_INLINE;
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void drawLine(const TVec3f&, const TVec3f&, u32);
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void drawCircle(const TVec3f&, const TVec3f&, f32, u32, u32);
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void drawCircle(const TVec3f&, const TVec3f&, const TVec3f&, f32, u32, u32);
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void drawFillCircle(const TVec3f&, f32, u32, u32, u32);
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void drawFillCircle(const TVec3f&, const TVec3f&, f32, u32, u32);
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void drawFillFan(const TVec3f&, const TVec3f&, const TVec3f&, u32, f32, f32, u32);
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void drawCylinder(const TVec3f&, const TVec3f&, f32, u32, u32, u32);
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void drawSpherePart(const TPos3f&, f32, f32, f32, f32, f32, u32, u32, u32);
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void drawSphere(const TVec3f&, f32, u32, u32);
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void drawSphere3D(TVec3f, f32, u32, u32);
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void drawTexture(const TVec2f&, JUTTexture*, const TVec2f&);
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void drawTexture3D(const TVec3f&, const TVec3f&, const TVec3f&, f32, f32, JUTTexture*, bool, bool);
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void drawFillBox(const TVec3f&, const TVec3f&, u32);
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void drawFillBox(const TVec2f&, const TVec2f&, u32);
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void drawFillBox3D(const TVec3f&, const TVec3f&, const TVec3f&, const TVec3f&, u32);
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void cameraInit3D();
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void cameraInit2D();
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void mixFogColor(TVec3f, f32, u32);
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void tileConversion8(u8*, u32, u32);
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void tileConversion16(u16*, u32, u32);
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u32 getTexel32(const JUTTexture*, u32, u32);
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u32 getTexel32(const u8*, u32, u32, u32);
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void setTexel32(JUTTexture*, u32, u32, u32);
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void setTexel32(u8*, u32, u32, u32, u32);
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void invProject(TVec3f*, const TVec3f&, MtxPtr, const f32*, const f32*, bool);
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void project2D(TVec3f*, const TVec3f&);
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void project2D(TVec2f*, const TVec3f&);
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void fix2Dpos(TVec3f*);
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inline void setGXColor(u32 color, GXColor* pColor) NO_INLINE {
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pColor->r = (color >> 24) & 0xFF;
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pColor->g = (color >> 16) & 0xFF;
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pColor->b = (color >> 8) & 0xFF;
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pColor->a = color & 0xFF;
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}
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}; // namespace TDDraw
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