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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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#include <revolution/types.h>
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class FurCtrl;
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class FurParam;
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class J3DModel;
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class J3DModelData;
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class LiveActor;
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struct ResTIMG;
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class FurMulti {
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public:
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FurMulti(LiveActor*, u32);
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void setLayerDirect(u32, u32, u32, u32, FurParam*, ResTIMG*, ResTIMG*, ResTIMG*, ResTIMG*);
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void addToManager();
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void offDraw(u32);
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void onDraw(u32);
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/* 0x00 */ u8 mAddedToManager;
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/* 0x01 */ u8 _1;
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/* 0x02 */ u8 mCount;
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/* 0x04 */ u8* mShapeIndices;
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/* 0x08 */ u8* mDrawOrders;
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/* 0x0C */ u32 _C;
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/* 0x10 */ u32 _10;
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/* 0x14 */ u32 _14;
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/* 0x18 */ LiveActor* mActor;
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/* 0x1C */ J3DModel* mModel;
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/* 0x20 */ FurCtrl** mFurCtrls;
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};
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class FurBank {
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public:
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FurBank() : mCount() {
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for (u32 i = 0; i < 32; i++) {
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mEntries[i] = nullptr;
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mLayerMasks[i] = 0;
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}
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}
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FurMulti* check(J3DModelData*, u32);
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void regist(FurMulti*, u32);
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/* 0x00 */ u32 mCount;
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/* 0x04 */ FurMulti* mEntries[32];
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/* 0x84 */ u32 mLayerMasks[32];
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};
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namespace MR {
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FurMulti* initMultiFur(LiveActor*, s32);
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}
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