Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

78 lines
3.8 KiB
C++

#pragma once
#include <JSystem/JGeometry/TMatrix.hpp>
#include <revolution/types.h>
class HitSensor;
class JMapInfoIter;
class MapPartsRailGuideDrawer;
class MapPartsRailMover;
class MapPartsRailRotator;
class LiveActor;
namespace MR {
const HitSensor* getBodySensor(LiveActor*);
void setBodySensorType(LiveActor*, u32);
void setBodySensorTypeMapObj(LiveActor*);
void setBodySensorTypePress(LiveActor*);
void setBodySensorTypeMoveCollision(LiveActor*);
bool isBodySensorTypeMapObj(const LiveActor*);
bool receiveMapPartsRotateMsg(LiveActor*, u32, MapPartsRailMover*, MapPartsRailRotator*);
bool tryStartMapPartsRotateAtPoint(LiveActor*, MapPartsRailMover*, MapPartsRailRotator*);
bool tryEndMapPartsRotateAtPoint(LiveActor*, MapPartsRailMover*, MapPartsRailRotator*);
bool tryStartMapPartsRotateBetweenPoints(LiveActor*, MapPartsRailMover*, MapPartsRailRotator*);
bool isMapPartsRailMovePassedStartPointRepeat(const MapPartsRailMover*);
bool isMapPartsRailMovePassedEndPointRepeat(const MapPartsRailMover*);
void getMapPartsObjectName(char*, u32, const JMapInfoIter&);
void getMapPartsObjectNameIfExistShapeID(char*, u32, const JMapInfoIter&);
void getMapPartsObjectName(char*, u32, const char*, s32);
void initMapPartsClipping(LiveActor*, const JMapInfoIter&, TVec3f*, bool);
bool isMapPartsPressOn(const JMapInfoIter&);
MapPartsRailGuideDrawer* createMapPartsRailGuideDrawer(LiveActor*, const char*, const JMapInfoIter&);
void initMapPartsShadow(LiveActor*, const JMapInfoIter&);
bool getMapPartsArgMoveConditionType(s32*, const JMapInfoIter&);
bool getMapPartsArgRotateSpeed(f32*, const JMapInfoIter&);
bool getMapPartsArgRotateTime(s32*, const JMapInfoIter&);
bool getMapPartsArgRotateAngle(f32*, const JMapInfoIter&);
bool getMapPartsArgRotateAxis(s32*, const JMapInfoIter&);
bool getMapPartsArgRotateAccelType(s32*, const JMapInfoIter&);
bool getMapPartsArgRotateStopTime(s32*, const JMapInfoIter&);
bool getMapPartsArgRotateType(s32*, const JMapInfoIter&);
s32 getMapPartsArgShadowType(s32*, const JMapInfoIter&);
bool getMapPartsArgSignMotionType(s32*, const JMapInfoIter&);
bool getMapPartsArgMovePosture(s32*, const LiveActor*);
bool getMapPartsArgMoveStopType(s32*, const LiveActor*);
bool getMapPartsArgRailGuideType(s32*, const LiveActor*);
bool getMapPartsArgRailInitPosType(s32*, const LiveActor*);
bool getMapPartsArgMoveSpeed(f32*, const JMapInfoIter&);
bool getMapPartsArgMoveSpeed(f32*, const LiveActor*);
bool getMapPartsArgStopTime(s32*, const LiveActor*);
bool getMapPartsArgAccelTime(s32*, const LiveActor*);
bool getMapPartsArgSpeedCalcType(s32*, const LiveActor*);
bool getMapPartsArgRailRotateSpeed(f32*, const JMapInfoIter&);
bool getMapPartsArgRailRotateTime(s32*, const JMapInfoIter&);
bool getMapPartsArgSpeedCalcType(s32*, const LiveActor*, s32);
bool getMapPartsArgRailRotateSpeed(f32*, const LiveActor*, s32);
bool getMapPartsArgRailRotateTime(s32*, const LiveActor*, s32);
bool getMapPartsArgRailRotateAngle(f32*, const LiveActor*, s32);
bool getMapPartsArgRailRotateAxis(s32*, const LiveActor*, s32);
bool getMapPartsArgRailRotateType(s32*, const LiveActor*, s32);
bool getMapPartsArgMoveTimeToNextPoint(s32*, const LiveActor*);
bool isMapPartsSignMotionTypeMoveStart(s32);
bool isMapPartsSignMotionTypeMoveWait(s32);
bool hasMapPartsMoveStartSignMotion(s32);
bool hasMapPartsVanishSignMotion(s32);
bool isMapPartsShadowTypeNone(s32);
bool hasMapPartsShadow(s32);
bool isMoveStartTypeUnconditional(s32);
bool isMoveStartTypePlayerOnStopEnd(s32);
bool isMapPartsRailInitPosTypeRailPos(s32);
bool isMapPartsRailInitPosTypeRailPoint(s32);
bool isMapPartsRailInitPosTypePoint0(s32);
bool isMapPartsRailSpeedCalcTypeTime(s32);
}; // namespace MR