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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#pragma once
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#include <revolution/types.h>
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class JMapIdInfo;
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namespace MR {
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void requestChangeScene(const char*);
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void requestChangeSceneTitle();
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void requestChangeStageInGameAfterLoadingGameData();
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void requestChangeStageAfterStageClear();
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void requestChangeStageAfterMiss();
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void requestChangeStageInGameMoving(const char*, s32, const JMapIdInfo&);
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void requestChangeStageInGameMoving(const char*, s32);
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void requestChangeSceneAfterGameOver();
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void requestChangeSceneAfterBoot();
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void requestChangeStageGoBackAstroDome();
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void requestStartScenarioSelect(const char*);
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void requestStartScenarioSelectForComet(const char*, s32);
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bool hasRetryGalaxySequence();
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bool isExecScenarioStarter();
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void requestPowerStarGetDemo();
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void requestGrandStarGetDemo();
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void requestStartGameOverDemo();
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void requestEndGameOverDemo();
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void requestEndMissDemo();
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void requestShowGalaxyMap();
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void executeOnWelcomeAndRetry();
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void requestGoToAstroGalaxy(s32);
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void requestGoToAstroDomeFromAstroGalaxy(s32, s32);
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}; // namespace MR
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