Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

131 lines
5.8 KiB
C++

#pragma once
#include <revolution.h>
class AudSeKeeper;
class AudSoundObject;
class JAISoundHandle;
class JAISoundID;
class LiveActor;
namespace MR {
enum BossBgmID {
BossBgmID_01_A,
BossBgmID_01_B,
BossBgmID_02_A,
BossBgmID_02_B,
BossBgmID_03_A,
BossBgmID_03_B,
BossBgmID_05_A,
BossBgmID_05_B,
BossBgmID_Begoman = BossBgmID_01_A,
BossBgmID_StinkBugA = BossBgmID_01_A,
BossBgmID_StinkBugB = BossBgmID_01_B,
BossBgmID_DinoPackunA = BossBgmID_03_A,
BossBgmID_DinoPackunB = BossBgmID_03_B,
BossBgmID_DodoryuA = BossBgmID_05_A,
BossBgmID_DodoryuB = BossBgmID_05_B,
BossBgmID_OtaKing = BossBgmID_01_A,
BossBgmID_TombSpiderA = BossBgmID_03_A,
BossBgmID_TombSpiderB = BossBgmID_03_B,
BossBgmID_TripodBossA = BossBgmID_02_A,
BossBgmID_TripodBossB = BossBgmID_02_B,
};
enum EventBgmID {
EventBgmID_Hurry,
EventBgmID_Chase,
EventBgmID_Race_01,
EventBgmID_Race_02,
EventBgmID_PenguinRace = EventBgmID_Race_01,
EventBgmID_TeresaRace = EventBgmID_Race_02,
EventBgmID_Surfing = EventBgmID_Race_01,
};
JAISoundHandle* startSystemSE(const char* pName, s32 param2 = -1, s32 param3 = -1);
JAISoundHandle* startSystemSE(JAISoundID id, s32 param2 = -1, s32 param3 = -1);
JAISoundHandle* startSystemLevelSE(const char*, s32 param2 = -1, s32 param3 = -1);
JAISoundHandle* startSystemLevelSE(JAISoundID, s32 param2 = -1, s32 param3 = -1);
void stopSystemSE(const char* pName, u32 param2 = 0);
void stopSystemSE(JAISoundID id, u32 param2 = 0);
JAISoundHandle* startAtmosphereSE(const char* pName, s32 param2 = -1, s32 param3 = -1);
JAISoundHandle* startAtmosphereLevelSE(const char* pName, s32 param2 = -1, s32 param3 = -1);
JAISoundHandle* startSoundObject(AudSoundObject* pSoundObject, const char* pName);
JAISoundHandle* startSoundObjectLevel(AudSoundObject* pSoundObject, const char* pName, s32 param3 = -1);
JAISoundHandle* startSoundObjectLevel(AudSoundObject* pSoundObject, JAISoundID id, s32 param3 = -1);
JAISoundHandle* startSoundObjectLevelParam(AudSoundObject* pSoundObject, const char* pName, s32 param3 = -1, s32 param4 = -1, s32 param5 = -1);
JAISoundHandle* startSoundObjectLevelParam(AudSoundObject* pSoundObject, JAISoundID id, s32 param3 = -1, s32 param4 = -1, s32 param5 = -1);
JAISoundHandle* startSound(const LiveActor*, const char*, s32 param3 = -1, s32 param4 = -1);
JAISoundHandle* startSound(const LiveActor*, JAISoundID, s32 param3 = -1, s32 param4 = -1);
JAISoundHandle* startSoundSeVer(const LiveActor* pActor, const char* pName, s32 param3 = -1, s32 param4 = -1);
JAISoundHandle* startLevelSound(const LiveActor* pActor, const char* pName, s32 param3 = -1, s32 param4 = -1, s32 param5 = -1);
JAISoundHandle* startLevelSound(const LiveActor* pActor, JAISoundID id, s32 param3 = -1, s32 param4 = -1, s32 param5 = -1);
JAISoundHandle* startLevelSoundSeVer(const LiveActor* pActor, const char* pName, s32 param3 = -1, s32 param4 = -1, s32 param5 = -1);
void stopSound(const LiveActor* pActor, const char* pName, u32 param3 = 0);
void stopSound(const LiveActor* pActor, JAISoundID id, u32 param3 = 0);
void setSeVersion(const LiveActor*, u32);
void releaseSoundHandle(const LiveActor*, const char*);
void startBas(const LiveActor*, const char*, bool, f32, f32);
void actorSoundMovement(LiveActor*);
void addJointToSeKeeper(AudSeKeeper*, const char*, const char*);
void startLevelSoundSeKeeper(AudSeKeeper*, const char*, const char*);
bool hasME();
void startSystemME(const char*);
s32 getMapSoundCodeFoot(const LiveActor*);
void setMapSondCodeGravity(const LiveActor*, s32);
void startTalkSound(u8, const LiveActor*);
void startRemixSound(s32, s32, f32);
s32 getRemixMelodyNoteNum(s32);
void limitedSound(const char*, s32) NO_INLINE;
JAISoundHandle* startStageBGM(const char*, bool);
JAISoundHandle* startStageBGMFromStageName(const char*, const char*, s32);
void stopStageBGM(u32);
void unlockStageBGM();
void setNextStageBGM(const char*);
void moveVolumeStageBGM(f32, u32);
void moveVolumeStageBGMForNoteFairy(f32, u32);
JAISoundHandle* startLastStageBGM();
bool isPlayingStageBgm();
bool isPlayingStageBgmID(u32);
bool isPlayingStageBgmName(const char*);
bool isStopOrFadeoutStageBgmID(u32);
bool isStopOrFadeoutBgmName(const char*);
bool isPreparedStageBgm();
void setStageBGMState(s32, u32);
void setStageBGMStateBit(u32);
JAISoundHandle* startSubBGM(const char*, bool);
void stopSubBGM(u32);
void moveVolumeSubBGM(f32, u32);
bool isPlayingSubBgmID(u32);
void playLevelMarioPinchBGM(bool);
void stopMarioPinchBGMSoon();
void submitTrigSE();
void permitTrigSE();
void submitLevelSE();
void permitLevelSE();
void submitSE();
void permitSE();
bool isPermitSE();
void setCubeBgmChangeInvalid();
bool isCubeBgmChangeInvalid();
void clearBgmQueue();
void setMicMtx(MtxPtr, s32);
void setSoundVolumeSetting(s32, u32);
void recoverSoundVolumeSetting(u32);
void setAudioEffectType(s32, s32);
void startCSSound(const char*, const char*, s32);
void startCSSound2P(const char*, const char*);
void startSpinHitSound(const LiveActor*);
void startBlowHitSound(const LiveActor*);
void startDPDHitSound();
void startDPDFreezeLevelSound(const LiveActor*);
void start2PJumpAssistSound();
void start2PJumpAssistJustSound();
void start2PAttackAssistSound();
void limitedStarPieceHitSound();
void startCurrentStageBGM();
JAISoundHandle* startBossBGM(s32);
JAISoundHandle* startEventBGM(s32);
JAISoundHandle* startAfterBossBGM();
}; // namespace MR