Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

54 lines
1.7 KiB
C++

#pragma once
#include <revolution/types.h>
class GameSystemObjHolder;
class JMapIdInfo;
class NameObj;
class ParticleResourceHolder;
namespace MR {
class FunctorBase;
};
namespace nw4r {
namespace ut {
class Font;
};
}; // namespace nw4r
namespace MR {
GameSystemObjHolder* getGameSystemObjHolder();
nw4r::ut::Font* getFontOnCurrentLanguage();
nw4r::ut::Font* getPictureFontNW4R();
nw4r::ut::Font* getMenuFontNW4R();
nw4r::ut::Font* getNumberFontNW4R();
nw4r::ut::Font* getCinemaFontNW4R();
ParticleResourceHolder* getParticleResourceHolder();
void requestChangeArchivePlayer(bool);
void waitEndChangeArchivePlayer();
void callMethodAllSceneNameObj(void (NameObj::*)());
void suspendAllSceneNameObj();
void resumeAllSceneNameObj();
void syncWithFlagsAllSceneNameObj();
void setRandomSeedFromStageName();
void clearFileLoaderRequestFileInfo(bool);
void startFunctionAsyncExecute(const MR::FunctorBase&, int, const char*);
bool startFunctionAsyncExecuteOnMainThread(const MR::FunctorBase&, const char*);
void waitForEndFunctionAsyncExecute(const char*);
bool isEndFunctionAsyncExecute(const char*);
bool tryEndFunctionAsyncExecute(const char*);
void suspendAsyncExecuteThread(const char*);
void resumeAsyncExecuteThread(const char*);
bool isSuspendedAsyncExecuteThread(const char*);
bool isScreen16Per9();
void initSceneMessage();
void destroySceneMessage();
void resetSystemAndGameStatus();
void stopAllSound(u32);
void setLayoutDefaultAllocator();
bool isDisplayEncouragePal60Window();
JMapIdInfo* getPlayerRestartIdInfo();
void setPlayerRestartIdInfo(const JMapIdInfo&);
}; // namespace MR