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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#pragma once
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#include <revolution/types.h>
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class GameSystemObjHolder;
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class JMapIdInfo;
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class NameObj;
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class ParticleResourceHolder;
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namespace MR {
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class FunctorBase;
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};
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namespace nw4r {
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namespace ut {
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class Font;
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};
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}; // namespace nw4r
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namespace MR {
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GameSystemObjHolder* getGameSystemObjHolder();
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nw4r::ut::Font* getFontOnCurrentLanguage();
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nw4r::ut::Font* getPictureFontNW4R();
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nw4r::ut::Font* getMenuFontNW4R();
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nw4r::ut::Font* getNumberFontNW4R();
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nw4r::ut::Font* getCinemaFontNW4R();
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ParticleResourceHolder* getParticleResourceHolder();
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void requestChangeArchivePlayer(bool);
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void waitEndChangeArchivePlayer();
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void callMethodAllSceneNameObj(void (NameObj::*)());
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void suspendAllSceneNameObj();
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void resumeAllSceneNameObj();
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void syncWithFlagsAllSceneNameObj();
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void setRandomSeedFromStageName();
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void clearFileLoaderRequestFileInfo(bool);
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void startFunctionAsyncExecute(const MR::FunctorBase&, int, const char*);
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bool startFunctionAsyncExecuteOnMainThread(const MR::FunctorBase&, const char*);
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void waitForEndFunctionAsyncExecute(const char*);
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bool isEndFunctionAsyncExecute(const char*);
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bool tryEndFunctionAsyncExecute(const char*);
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void suspendAsyncExecuteThread(const char*);
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void resumeAsyncExecuteThread(const char*);
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bool isSuspendedAsyncExecuteThread(const char*);
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bool isScreen16Per9();
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void initSceneMessage();
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void destroySceneMessage();
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void resetSystemAndGameStatus();
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void stopAllSound(u32);
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void setLayoutDefaultAllocator();
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bool isDisplayEncouragePal60Window();
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JMapIdInfo* getPlayerRestartIdInfo();
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void setPlayerRestartIdInfo(const JMapIdInfo&);
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}; // namespace MR
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