Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

126 lines
4.7 KiB
C++

#pragma once
#include "Game/Util/MessageUtil.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class JMapInfoIter;
class LiveActor;
class TalkMessageCtrl;
class TalkMessageFuncBase;
namespace MR {
class ActorTalkParam {
public:
void setNoTurnAction(const char* pActionName) {
_14 = pActionName;
_1C = pActionName;
_18 = 0;
_20 = 0;
_0 = 0;
_1 = 0;
}
void setSingleAction(const char* pActionName) {
_14 = pActionName;
_18 = pActionName;
_1C = pActionName;
_20 = pActionName;
}
inline void setDefaultAction() {
setMoveAction("Wait", "Turn");
setTalkAction("Talk", "TalkTurn");
}
inline void setMoveAction(const char* pMoveName, const char* pMoveTurnName) {
_14 = pMoveName;
_18 = pMoveTurnName;
}
inline void setTalkAction(const char* pTalkName, const char* pTalkTurnName) {
_1C = pTalkName;
_20 = pTalkTurnName;
}
inline void setMoveTalkNoTurnAction(const char* pMoveName, const char* pTalkName) {
_14 = pMoveName;
_1C = pTalkName;
_18 = nullptr;
_20 = nullptr;
_0 = false;
_1 = false;
}
u8 _0;
u8 _1;
u8 _2;
u8 _3;
f32 _4;
f32 _8;
f32 _C;
f32 _10;
const char* _14;
const char* _18;
const char* _1C;
const char* _20;
};
void registerBranchFunc(TalkMessageCtrl*, const TalkMessageFuncBase&);
void registerEventFunc(TalkMessageCtrl*, const TalkMessageFuncBase&);
void registerAnimeFunc(TalkMessageCtrl*, const TalkMessageFuncBase&);
void registerKillFunc(TalkMessageCtrl*, const TalkMessageFuncBase&);
void setMessageArg(TalkMessageCtrl*, int);
void setMessageArg(TalkMessageCtrl*, const wchar_t*);
TalkMessageCtrl* createTalkCtrl(LiveActor*, const JMapInfoIter&, const char*, const TVec3f&, MtxPtr);
TalkMessageCtrl* createTalkCtrlDirect(LiveActor*, const JMapInfoIter&, const char*, const TVec3f&, MtxPtr);
TalkMessageCtrl* createTalkCtrlDirectOnRootNodeAutomatic(LiveActor*, const JMapInfoIter&, const char*, const TVec3f&, MtxPtr);
bool tryTalkNearPlayer(TalkMessageCtrl*);
bool tryTalkNearPlayerAtEnd(TalkMessageCtrl*);
bool tryTalkForce(TalkMessageCtrl*);
bool tryTalkForceAtEnd(TalkMessageCtrl*);
bool tryTalkForceWithoutDemo(TalkMessageCtrl*);
bool tryTalkForceWithoutDemoMarioPuppetable(TalkMessageCtrl*);
bool tryTalkForceWithoutDemoAtEnd(TalkMessageCtrl*);
bool tryTalkForceWithoutDemoMarioPuppetableAtEnd(TalkMessageCtrl*);
bool tryTalkTimeKeepDemo(TalkMessageCtrl*);
bool tryTalkTimeKeepDemoMarioPuppetable(TalkMessageCtrl*);
bool tryTalkTimeKeepDemoWithoutPauseMarioPuppetable(TalkMessageCtrl*);
bool tryTalkRequest(TalkMessageCtrl*);
bool tryTalkSelectLeft(TalkMessageCtrl*);
bool tryTalkSelectRight(TalkMessageCtrl*);
const MtxPtr getMessageBalloonFollowMatrix(const TalkMessageCtrl*);
const TVec3f& getMessageBalloonFollowOffset(const TalkMessageCtrl*);
void setMessageBalloonFollowOffset(TalkMessageCtrl*, const TVec3f&);
bool isNearPlayer(const TalkMessageCtrl*, f32);
bool inMessageArea(const TalkMessageCtrl*);
bool isTalkNone(const TalkMessageCtrl*);
bool isTalkEntry(const TalkMessageCtrl*);
bool isTalkTalking(const TalkMessageCtrl*);
bool isTalkEnableEnd(const TalkMessageCtrl*);
void clearTalkState(TalkMessageCtrl*);
void resetNode(TalkMessageCtrl*);
void readMessage(TalkMessageCtrl*);
void forwardNode(TalkMessageCtrl*);
void resetAndForwardNode(TalkMessageCtrl*, s32);
void forwardNodeNextBranchLeft(TalkMessageCtrl*);
void forwardNodeNextBranchRight(TalkMessageCtrl*);
void forwardNodeCurrentBranchLeft(TalkMessageCtrl*);
void forwardNodeCurrentBranchRight(TalkMessageCtrl*);
bool tryForwardNode(TalkMessageCtrl*);
bool isExistNextNode(const TalkMessageCtrl*);
bool isShortTalk(const TalkMessageCtrl*);
void setDistanceToTalk(TalkMessageCtrl*, f32);
void onRootNodeAutomatic(TalkMessageCtrl*);
void offRootNodeAutomatic(TalkMessageCtrl*);
void onReadNodeAutomatic(TalkMessageCtrl*);
void offReadNodeAutomatic(TalkMessageCtrl*);
void onStartOnlyFront(TalkMessageCtrl*);
bool isTalkStart(const TalkMessageCtrl*);
bool isTalkEnd(const TalkMessageCtrl*);
inline void setMessageArgToCurrentGalaxyName(TalkMessageCtrl* pCtrl, const char* pName) {
MR::setMessageArg(pCtrl, MR::getGalaxyNameOnCurrentLanguage(pName));
}
}; // namespace MR