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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
19 lines
885 B
C++
19 lines
885 B
C++
#pragma once
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// Macro which is put after the function definition (only in the header) to prevent the function from being inlined.
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// Example: void someFunction(int someArg) const NO_INLINE;
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#define NO_INLINE __attribute__((noinline))
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// Macros which should be used when a function is both inlined and not inlined (so it's auto-inlined by the compiler).
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// This is used to declare the inline version of the function. If not a constructor, the non-inline version
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// should call the inline version.
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// Example:
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// int someFunction(int SomeArg)
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// inline int INLINE_FUNC_DECL(someFunction, int someArg);
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// CALL_INLINE_FUNC(someFunction, 0);
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#define INLINE_FUNC_DECL(name, ...) name(void*****, __VA_ARGS__)
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#define INLINE_FUNC_DECL_NO_ARG(name) name(void*****)
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#define CALL_INLINE_FUNC(name, ...) name((void*****)0, __VA_ARGS__)
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#define CALL_INLINE_FUNC_NO_ARG(name) name((void*****)0)
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