mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-19 00:01:24 +02:00
79 lines
3.8 KiB
XML
79 lines
3.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Requirements verified against Meta's docs (2026-09-28):
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documentation/native/android/mobile-openxr.md and resources/publish-mobile-manifest.md
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.galaxy.quest"
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android:versionCode="9"
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android:versionName="0.1.8"
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android:installLocation="auto">
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<uses-sdk android:minSdkVersion="32" android:targetSdkVersion="34" />
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<uses-feature android:glEsVersion="0x00030002" android:required="true" />
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<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />
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<!-- Declared (not required) so the app can launch while controllers are
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asleep; see documentation/native/android/mobile-hand-tracking.md -->
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<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
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<uses-feature android:name="oculus.software.handtracking" android:required="false" />
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<!-- The passthrough setting (the room around the giant screen): the
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runtime offers XR_FB_passthrough only to apps that declare this; see
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documentation/native/android/mobile-passthrough.md (2026-10-02).
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Not required: the game plays without it. -->
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<uses-feature android:name="com.oculus.feature.PASSTHROUGH" android:required="false" />
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<!-- The setup screen can use game files anywhere in the headset's storage
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once the player allows it (Android's all files access). -->
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<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" />
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<!-- Khronos OpenXR loader (from openxr_loader_for_android 1.1.63) -->
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<uses-permission android:name="org.khronos.openxr.permission.OPENXR" />
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<uses-permission android:name="org.khronos.openxr.permission.OPENXR_SYSTEM" />
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<queries>
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<provider android:authorities="org.khronos.openxr.runtime_broker;org.khronos.openxr.system_runtime_broker" />
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<intent>
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<action android:name="org.khronos.openxr.OpenXRRuntimeService" />
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</intent>
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<intent>
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<action android:name="org.khronos.openxr.OpenXRApiLayerService" />
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</intent>
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</queries>
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<!-- debuggable + extractNativeLibs are required: Android only runs
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lib/arm64-v8a/wrap.sh for debuggable apps, and the game needs it to
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reserve its 32-bit address window before ART starts (reserve.c). -->
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<!-- The icon and banner (res/) are the app's picture in the headset's
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library. -->
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<application
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android:label="GalaxyQuest"
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android:icon="@mipmap/ic_launcher"
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android:banner="@drawable/banner"
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android:hasCode="false"
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android:debuggable="true"
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android:extractNativeLibs="true"
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android:allowBackup="false">
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest3|quest3s" />
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<activity
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android:name="android.app.NativeActivity"
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android:exported="true"
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android:excludeFromRecents="true"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:resizeableActivity="false"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:configChanges="density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode">
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<meta-data android:name="android.app.lib_name" android:value="main" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="com.oculus.intent.category.VR" />
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<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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