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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
6 lines
244 B
C
6 lines
244 B
C
// Metrowerks runtime helpers referenced directly by game code.
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#pragma once
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#include <stdint.h>
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static inline uint64_t __cvt_dbl_usll(double d) { return (uint64_t)d; }
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static inline uint32_t __cvt_fp2unsigned(double d) { return (uint32_t)d; }
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