mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-24 16:02:31 +02:00
Version code 5, for the release with stereoscopic 3D on the giant screen, the view that starts facing the player, the comet filter left out of the diorama, and the converter as a download of its own. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
73 lines
3.4 KiB
XML
73 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Requirements verified against Meta's docs (2026-09-28):
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documentation/native/android/mobile-openxr.md and resources/publish-mobile-manifest.md
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.galaxy.quest"
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android:versionCode="5"
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android:versionName="0.1.4"
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android:installLocation="auto">
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<uses-sdk android:minSdkVersion="32" android:targetSdkVersion="34" />
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<uses-feature android:glEsVersion="0x00030002" android:required="true" />
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<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />
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<!-- Declared (not required) so the app can launch while controllers are
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asleep; see documentation/native/android/mobile-hand-tracking.md -->
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<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
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<uses-feature android:name="oculus.software.handtracking" android:required="false" />
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<!-- The setup screen can use game files anywhere in the headset's storage
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once the player allows it (Android's all files access). -->
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<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" />
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<!-- Khronos OpenXR loader (from openxr_loader_for_android 1.1.63) -->
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<uses-permission android:name="org.khronos.openxr.permission.OPENXR" />
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<uses-permission android:name="org.khronos.openxr.permission.OPENXR_SYSTEM" />
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<queries>
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<provider android:authorities="org.khronos.openxr.runtime_broker;org.khronos.openxr.system_runtime_broker" />
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<intent>
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<action android:name="org.khronos.openxr.OpenXRRuntimeService" />
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</intent>
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<intent>
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<action android:name="org.khronos.openxr.OpenXRApiLayerService" />
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</intent>
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</queries>
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<!-- debuggable + extractNativeLibs are required: Android only runs
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lib/arm64-v8a/wrap.sh for debuggable apps, and the game needs it to
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reserve its 32-bit address window before ART starts (reserve.c). -->
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<!-- The icon and banner (res/) are the app's picture in the headset's
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library. -->
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<application
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android:label="GalaxyQuest"
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android:icon="@mipmap/ic_launcher"
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android:banner="@drawable/banner"
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android:hasCode="false"
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android:debuggable="true"
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android:extractNativeLibs="true"
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android:allowBackup="false">
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest3|quest3s" />
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<activity
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android:name="android.app.NativeActivity"
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android:exported="true"
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android:excludeFromRecents="true"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:resizeableActivity="false"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:configChanges="density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode">
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<meta-data android:name="android.app.lib_name" android:value="main" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="com.oculus.intent.category.VR" />
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<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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