Files
PodeCaradox--GalaxyFrame/decomp/include/Game/Camera/CameraFollow.hpp
T
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

52 lines
1.6 KiB
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraFollow : public Camera {
public:
CameraFollow(const char* pName = "フォローカメラ");
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isEnableToRoundLeft() const;
virtual bool isEnableToRoundRight() const;
virtual bool isEnableToReset() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void setParam(f32, f32, f32, f32, f32, bool);
void calcIdealPos();
void calcRotPos();
void constrainDistance(TVec3f*, const TVec3f&);
void constrainAngleX(f32*);
void constrainAngleY(f32*, const TVec3f&, f32);
f32 getMagnitudeOfMovingRound() const;
void checkShiftStateToRound(const TVec3f&, const TVec3f&);
void arrangeHeight();
void reflectRotOffset();
bool isWallForward() const;
void arrangeLookUp();
bool checkAscent(TVec3f*) const;
void arrangeLookDown();
bool checkDescent(TVec3f*) const;
void startRound(f32, f32);
void checkValidityOfRound(const TVec3f&, const TVec3f&);
bool isUpsideDownByRoll() const;
/* 0x4C */ f32 mDistMax;
/* 0x50 */ f32 mDistMin;
/* 0x54 */ f32 mAngleXMin;
/* 0x58 */ f32 mAngleXRange;
/* 0x5C */ TVec3f mPos;
/* 0x68 */ TVec3f mWatchPos;
/* 0x74 */ f32 mAngleYRoundSpeed; // moving round magnitude (rate?)
/* 0x78 */ f32 mAngleXSpeed;
/* 0x7C */ bool mCheckWall;
/* 0x7D */ bool mIsRounding;
/* 0x80 */ f32 mAngleYTarget;
/* 0x84 */ f32 mAngleYSpeed;
/* 0x88 */ bool mIsRoundLeftValid;
/* 0x89 */ bool mIsRoundRightValid;
};