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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraFollow : public Camera {
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public:
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CameraFollow(const char* pName = "フォローカメラ");
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual bool isEnableToRoundLeft() const;
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virtual bool isEnableToRoundRight() const;
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virtual bool isEnableToReset() const {
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return true;
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}
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virtual CamTranslatorBase* createTranslator();
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void setParam(f32, f32, f32, f32, f32, bool);
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void calcIdealPos();
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void calcRotPos();
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void constrainDistance(TVec3f*, const TVec3f&);
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void constrainAngleX(f32*);
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void constrainAngleY(f32*, const TVec3f&, f32);
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f32 getMagnitudeOfMovingRound() const;
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void checkShiftStateToRound(const TVec3f&, const TVec3f&);
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void arrangeHeight();
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void reflectRotOffset();
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bool isWallForward() const;
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void arrangeLookUp();
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bool checkAscent(TVec3f*) const;
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void arrangeLookDown();
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bool checkDescent(TVec3f*) const;
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void startRound(f32, f32);
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void checkValidityOfRound(const TVec3f&, const TVec3f&);
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bool isUpsideDownByRoll() const;
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/* 0x4C */ f32 mDistMax;
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/* 0x50 */ f32 mDistMin;
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/* 0x54 */ f32 mAngleXMin;
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/* 0x58 */ f32 mAngleXRange;
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/* 0x5C */ TVec3f mPos;
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/* 0x68 */ TVec3f mWatchPos;
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/* 0x74 */ f32 mAngleYRoundSpeed; // moving round magnitude (rate?)
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/* 0x78 */ f32 mAngleXSpeed;
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/* 0x7C */ bool mCheckWall;
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/* 0x7D */ bool mIsRounding;
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/* 0x80 */ f32 mAngleYTarget;
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/* 0x84 */ f32 mAngleYSpeed;
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/* 0x88 */ bool mIsRoundLeftValid;
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/* 0x89 */ bool mIsRoundRightValid;
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};
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