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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
787 B
C++
35 lines
787 B
C++
#pragma once
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#include <revolution.h>
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class J3DMaterial;
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class J3DShapePacket;
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class J3DModel;
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class ShapePacketUserData {
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public:
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ShapePacketUserData();
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void init(J3DMaterial* pMaterial);
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void callDL() const;
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void loadTexMtx(J3DMaterial* pMaterial, int slot, u16 index) const;
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struct TexMtxInfo {
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TexMtxInfo() : mType(), mPostMtx(GX_PTIDENTITY) {
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}
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/* 0x00 */ s32 mType;
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/* 0x04 */ u32 mPostMtx;
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};
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/* 0x00 */ TexMtxInfo mTexMtxInfo[8];
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/* 0x40 */ u32 mTexGenNum;
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/* 0x44 */ u32 mDisplayListSize;
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/* 0x48 */ u8* mDisplayList;
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};
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namespace MR {
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ShapePacketUserData* getJ3DShapePacketUserData(const J3DShapePacket* pShapePacket);
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void initJ3DShapePacketUserData(J3DModel* pModel);
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}; // namespace MR
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