Files
PodeCaradox--GalaxyFrame/decomp/include/Game/Map/LightFunction.hpp
T
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

33 lines
1.2 KiB
C++

#pragma once
#include "Game/Map/LightDataHolder.hpp"
#include "Game/Map/LightZoneDataHolder.hpp"
class JMapInfo;
class LightAreaHolder;
struct PointLightInfo;
class ResourceHolder;
class ActorLightCtrl;
class LightFunction {
public:
static void initLightRegisterAll();
static void initLightData();
static ResourceHolder* loadLightArchive();
static s32 createLightDataParser(JMapInfo**);
static s32 createZoneDataParser(const char*, JMapInfo**);
static void getAreaLightLightData(JMapInfo*, int, AreaLightInfo*);
static const char* getDefaultAreaLightName();
static s32 getDefaultStepInterpolate();
static void registerPlayerLightCtrl(const ActorLightCtrl*);
static void registerLightAreaHolder(LightAreaHolder*);
static bool tryFindNewAreaLightID(const TVec3f&, ZoneLightID*);
static AreaLightInfo* getAreaLightInfo(const ZoneLightID&);
static void blendActorLightInfo(ActorLightInfo*, const ActorLightInfo&, const ActorLightInfo&, f32);
static void loadActorLightInfo(const ActorLightInfo*);
static void loadLightInfoCoin(const LightInfoCoin*);
static void loadPointLightInfo(const PointLightInfo*);
static void loadAllLightWhite();
static void calcLightWorldPos(TVec3f*, const LightInfo&);
};