mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-19 00:01:24 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include "Game/RhythmLib/AudChordInfo.hpp"
|
|
#include "Game/RhythmLib/AudRhythmHolder.hpp"
|
|
#include "Game/RhythmLib/AudRhythmSeqParser.hpp"
|
|
#include "Game/RhythmLib/AudRhythmWrap.hpp"
|
|
#include <JSystem/JAudio2/JASGlobal.hpp>
|
|
|
|
class JAISoundHandle;
|
|
class JKRHeap;
|
|
class AudMeMgr;
|
|
|
|
class AudRhythmMeSystem : public JASGlobalInstance< AudRhythmMeSystem > {
|
|
public:
|
|
AudRhythmMeSystem(JKRHeap*, u32, bool);
|
|
|
|
AudRhythmMeSystem();
|
|
|
|
bool setSeq(JAISoundHandle&, s32);
|
|
void rejectSeq(s32);
|
|
void rhythmProc();
|
|
void update();
|
|
void setIdle(bool);
|
|
void setUsingRhythmParser(u32);
|
|
|
|
s32 getBgmIdx() const {
|
|
return mBgmIdx;
|
|
}
|
|
|
|
AudRhythmSeqParser* getSeqParser(int index) const {
|
|
return mSeqParsers[index];
|
|
}
|
|
|
|
/* 0x00 */ AudRhythmSeqParser** mSeqParsers;
|
|
/* 0x04 */ u32 mNumSeqParsers;
|
|
/* 0x08 */ s32 mBgmIdx;
|
|
/* 0x0C */ u32 _C;
|
|
/* 0x10 */ AudRhythmHolder* mRhythmHolders;
|
|
/* 0x14 */ AudMeMgr* mMeMgr;
|
|
/* 0x18 */ AudChordInfo mChordInfo;
|
|
};
|