Files
PodeCaradox--GalaxyFrame/decomp/include/Game/Screen/ErrorMessageWindow.hpp
T
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

38 lines
858 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
namespace nw4r {
namespace lyt {
class TexMap;
}; // namespace lyt
}; // namespace nw4r
class ErrorMessageWindow : public LayoutActor {
public:
enum MessageType {
MessageType_System,
MessageType_Game,
};
/// @brief Creates a new `ErrorMessageWindow`.
ErrorMessageWindow();
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
bool isAnimEnd() const;
void appearWithMessage(const char*, MessageType, const nw4r::lyt::TexMap*);
void disappear();
void exeHide();
void exeAppear();
void exeDisplay();
void exeDisappear();
void exeDisappearBeforeAppear();
private:
/* 0x20 */ MessageType mMessageType;
/* 0x24 */ const char* mMessageId;
/* 0x28 */ const nw4r::lyt::TexMap* mTexture;
};