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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
858 B
C++
38 lines
858 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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namespace nw4r {
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namespace lyt {
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class TexMap;
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}; // namespace lyt
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}; // namespace nw4r
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class ErrorMessageWindow : public LayoutActor {
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public:
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enum MessageType {
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MessageType_System,
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MessageType_Game,
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};
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/// @brief Creates a new `ErrorMessageWindow`.
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ErrorMessageWindow();
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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bool isAnimEnd() const;
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void appearWithMessage(const char*, MessageType, const nw4r::lyt::TexMap*);
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void disappear();
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void exeHide();
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void exeAppear();
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void exeDisplay();
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void exeDisappear();
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void exeDisappearBeforeAppear();
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private:
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/* 0x20 */ MessageType mMessageType;
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/* 0x24 */ const char* mMessageId;
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/* 0x28 */ const nw4r::lyt::TexMap* mTexture;
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};
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