Files
PodeCaradox--GalaxyFrame/decomp/include/Game/System/GameSystem.hpp
T
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

59 lines
1.7 KiB
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
class GameSequenceDirector;
class GameSystemDimmingWatcher;
class GameSystemErrorWatcher;
class GameSystemFontHolder;
class GameSystemFrameControl;
class GameSystemObjHolder;
class GameSystemSceneController;
class GameSystemStationedArchiveLoader;
class HomeButtonLayout;
class HomeButtonStateNotifier;
class SystemWipeHolder;
#ifdef __MWERKS__
void main(void);
#endif
class GameSystem : public NerveExecutor {
public:
/// @brief Creates a new `GameSystem`.
GameSystem();
void init();
bool isExecuteLoadSystemArchive() const;
bool isDoneLoadSystemArchive() const;
void startToLoadSystemArchive();
void exeInitializeAudio();
void exeInitializeLogoScene();
void exeLoadStationedArchive();
void exeWaitForReboot();
void exeNormal();
void initGX();
void initAfterStationedResourceLoaded();
void prepareReset();
bool isPreparedReset() const;
void frameLoop();
void draw();
void update();
void updateSceneController();
void calcAnim();
/* 0x08 */ void* mFifoBase;
/* 0x0C */ GameSequenceDirector* mSequenceDirector;
/* 0x10 */ GameSystemDimmingWatcher* mDimmingWatcher;
/* 0x14 */ GameSystemErrorWatcher* mErrorWatcher;
/* 0x18 */ GameSystemFontHolder* mFontHolder;
/* 0x1C */ GameSystemFrameControl* mFrameControl;
/* 0x20 */ GameSystemObjHolder* mObjHolder;
/* 0x24 */ GameSystemSceneController* mSceneController;
/* 0x28 */ GameSystemStationedArchiveLoader* mStationedArchiveLoader;
/* 0x2C */ HomeButtonLayout* mHomeButtonLayout;
/* 0x30 */ SystemWipeHolder* mSystemWipeHolder;
/* 0x34 */ HomeButtonStateNotifier* mHomeButtonStateNotifier;
/* 0x38 */ bool mIsExecuteLoadSystemArchive;
};