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RPCS3-PS5's frame generation (m74) on its own, as a template: FSR3's optical flow (FidelityFX SDK 2.3.0, MIT, compiled with glslang) and a candidate-based interpolation that needs no motion vectors or depth; the Vulkan host class, the SwiftShader test harness with synthetic and real-frame tests, a present loop example, and the docs (algorithm, integration with pacing and latency, testing and results). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DaNprJCmpBhrkpzRHVPLXM