mirror of
https://github.com/TheRealRetro/mupen64plus-ps5.git
synced 2026-10-17 13:02:06 +02:00
Continue where you left off (Settings, Ask by default): leaving a game from the pause menu saves its state in states/<ROM file>.resume, at the next VI; the game stops once the core reports it written. Starting the game again asks "Continue where you left off?" (Cross continue, Square start over, Circle back), and the state loads at the first VI. CPU overclock * (Off, 2x, 4x): the core's CountPerOpDenomPot, so games that slowed down on the console run smoother. Shaders shipped with the app: n64/plugins/assets/parallel-rdp-pipelines.bin, a console's own pipeline cache, is built into eboot.bin and merged once per shipped file into the player's cache (cache/parallel-rdp-pipelines.seed), then saved: every PS5 has the same GPU and RADV, so new players skip the first-time compiles. A cache from another driver is told apart by its UUID and left out. Granite gains Device::merge_pipeline_cache.
16 lines
297 B
Plaintext
16 lines
297 B
Plaintext
# Sources are stored with LF (the build runs in WSL); Windows scripts keep CRLF.
|
|
* text=auto eol=lf
|
|
*.bat text eol=crlf
|
|
*.cmd text eol=crlf
|
|
*.ps1 text eol=crlf
|
|
*.sln text eol=crlf
|
|
*.vcxproj* text eol=crlf
|
|
|
|
*.png binary
|
|
*.bin binary
|
|
*.dds binary
|
|
*.ttf binary
|
|
*.otf binary
|
|
*.prx binary
|
|
*.zip binary
|