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TheRealRetro ab6a937908 Continue where you left off, CPU overclock, shaders shipped with the app
Continue where you left off (Settings, Ask by default): leaving a game from
the pause menu saves its state in states/<ROM file>.resume, at the next VI;
the game stops once the core reports it written. Starting the game again
asks "Continue where you left off?" (Cross continue, Square start over,
Circle back), and the state loads at the first VI.

CPU overclock * (Off, 2x, 4x): the core's CountPerOpDenomPot, so games that
slowed down on the console run smoother.

Shaders shipped with the app: n64/plugins/assets/parallel-rdp-pipelines.bin,
a console's own pipeline cache, is built into eboot.bin and merged once per
shipped file into the player's cache (cache/parallel-rdp-pipelines.seed),
then saved: every PS5 has the same GPU and RADV, so new players skip the
first-time compiles. A cache from another driver is told apart by its UUID
and left out. Granite gains Device::merge_pipeline_cache.
2026-10-15 23:54:09 -04:00

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# Sources are stored with LF (the build runs in WSL); Windows scripts keep CRLF.
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*.dds binary
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*.zip binary