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Headset programs rebuilt from the current source; releases can't ship them stale
The committed frame/payload still had Frame Home from Oct 21, which opens baked scenes up to v13, while Studio has saved v14 since wall spots were removed: every environment saved and sent from a release failed on the headset with "baked scene from a different Frame Studio version". - frame/payload: frame-home and fenv-tool rebuilt on the Frame from this source (byte-identical to what is installed there now). - frame/payload/SOURCE + scripts/frame-payload.sh: records the source the headset programs were built from; CI checks it in the installer job and in the release job, so nothing is published beside an outdated headset build. - fenv-tool version prints the newest baked scene it opens; Studio asks before Send to Frame and Calculate Best Settings and says to update Frame Home instead of sending a file the headset can't open. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -104,6 +104,8 @@ jobs:
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timeout-minutes: 30
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steps:
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- uses: actions/checkout@v4
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- name: Headset programs match the source
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run: sh scripts/frame-payload.sh check
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- name: Package
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run: sh scripts/build-studio.sh frame-home
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- uses: actions/upload-artifact@v4
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@@ -134,6 +136,10 @@ jobs:
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- uses: actions/checkout@v4
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with:
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path: src
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# Every download carries frame/payload: none is published beside headset programs older than the source
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# (Studio would save environments the headset can't open).
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- name: Headset programs match the source
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run: sh src/scripts/frame-payload.sh check
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# What Frame Studio (studio/updater.h) and the headset's Environments panel check for updates: this commit,
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# Frame Home's identity (a hash of the headset programs, the same one the panel works out for what's installed)
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# and the files in this release.
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