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v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
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// Copyright (c) 2017 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "source/extensions.h"
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#include <cassert>
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#include <sstream>
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#include <string>
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#include "source/binary.h"
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#include "source/table2.h"
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namespace spvtools {
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std::string GetExtensionString(const spv_parsed_instruction_t* inst) {
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if ((inst->opcode != static_cast<uint16_t>(spv::Op::OpExtension)) &&
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(inst->opcode !=
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static_cast<uint16_t>(spv::Op::OpConditionalExtensionINTEL))) {
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return "ERROR_not_op_extension";
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}
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const bool is_conditional =
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inst->opcode ==
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static_cast<uint16_t>(spv::Op::OpConditionalExtensionINTEL);
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assert(inst->num_operands == (is_conditional ? 2 : 1));
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const uint16_t op_i = is_conditional ? 1 : 0;
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const auto& operand = inst->operands[op_i];
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assert(operand.type == SPV_OPERAND_TYPE_LITERAL_STRING);
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assert(inst->num_words > operand.offset);
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(void)operand; /* No unused variables in release builds. */
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return spvDecodeLiteralStringOperand(*inst, op_i);
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}
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std::string ExtensionSetToString(const ExtensionSet& extensions) {
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std::stringstream ss;
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for (auto extension : extensions) {
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ss << ExtensionToString(extension) << " ";
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}
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return ss.str();
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}
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} // namespace spvtools
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