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v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
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// Copyright (c) 2024 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "source/to_string.h"
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#include <cassert>
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namespace spvtools {
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std::string to_string(uint32_t n) {
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// This implementation avoids using standard library features that access
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// the locale. Using the locale requires taking a mutex which causes
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// annoying serialization.
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constexpr int max_digits = 10; // max uint has 10 digits
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// Contains the resulting digits, with least significant digit in the last
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// entry.
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char buf[max_digits];
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int write_index = max_digits - 1;
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if (n == 0) {
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buf[write_index] = '0';
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} else {
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while (n > 0) {
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int units = n % 10;
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buf[write_index--] = "0123456789"[units];
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n = (n - units) / 10;
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}
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write_index++;
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}
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assert(write_index >= 0);
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return std::string(buf + write_index, max_digits - write_index);
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}
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} // namespace spvtools
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