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Frame Home release builds keep libdeflate and load only what SteamOS has; Studio builds without a payload outside CI
- CI installs libdeflate-dev and CMake prefers its static library: APK homes unpack as fast as with the headset-built programs, with no new dependency. - build-frame-home.sh --ci fails when a headset program needs a library beyond libc/libm/libdl/libpthread/libstdc++/libgcc_s. - Studio's CMake requires a complete payload only in CI (or with FRAME_HOME_REQUIRE_PAYLOAD); a developer build without one warns, leaves out frame/, and Install on Steam Frame says the headset files are missing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -66,6 +66,15 @@ for binary in "$PAYLOAD/bin/"* "$PAYLOAD/layer/libframe_home_layer.so"; do
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echo "$binary requires $highest, newer than the glibc 2.39 baseline" >&2
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exit 1
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fi
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# Release builds load only what every SteamOS has (OpenVR and Vulkan are found at run time, libdeflate is linked in).
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if [ "$MODE" = ci ]; then
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extra=$(readelf -d "$binary" | sed -n 's/.*(NEEDED).*\[\(.*\)\]/\1/p' |
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grep -vxE 'libc\.so\.6|libm\.so\.6|libdl\.so\.2|libpthread\.so\.0|libstdc\+\+\.so\.6|libgcc_s\.so\.1|ld-linux-aarch64\.so\.1' || true)
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if [ -n "$extra" ]; then
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echo "$binary needs libraries a headset may not have: $(echo $extra)" >&2
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exit 1
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fi
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fi
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done
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{
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