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Studio: editor-dock layout
- the window is laid out as an editor dock: a tool strip (drawn icons) on the left edge, the Explorer, the 3D view, and a tabbed Inspector on the right (Selected, World, Environment, Sound, Headset); the timeline and the status bar run along the bottom - the old one-piece properties panel is split into one function per tab; selecting something shows the Selected tab - the Frame menu is now Headset (and opens the Headset panel); the tuning tooltip describes the paced walk Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1203,7 +1203,7 @@ struct Panel {
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sc[0].content = envContent();
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if (envs.empty()) {
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const float cy = kTop + (H - kTop) * 0.42f;
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const std::string a = "No environments yet", b = "Send one from Frame Studio: Frame > Install on Steam Frame.";
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const std::string a = "No environments yet", b = "Send one from Frame Studio: Headset > Install on Steam Frame.";
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head.draw(cv, (W - head.width(a)) * 0.5f, cy - 40, a, kText);
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small.draw(cv, (W - small.width(b)) * 0.5f, cy + 8, b, kMuted);
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return;
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