Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
environments, saves into scratch copies, edits lost on non-ASCII paths,
unopenable manifests with inf/nan, bundle save data loss, opening a home
marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing
Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
validation error, sync hazard in the foveation smoothing pass, unverified
update downloads, half-done installs
Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9