Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
environments, saves into scratch copies, edits lost on non-ASCII paths,
unopenable manifests with inf/nan, bundle save data loss, opening a home
marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing
Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
validation error, sync hazard in the foveation smoothing pass, unverified
update downloads, half-done installs
Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
Remove generated payload files and the source stamp from the repository while
keeping the installer source.
Update the updater and documentation for the shared Studio and Frame Home releases.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
The committed frame/payload still had Frame Home from Oct 21, which opens baked
scenes up to v13, while Studio has saved v14 since wall spots were removed: every
environment saved and sent from a release failed on the headset with "baked scene
from a different Frame Studio version".
- frame/payload: frame-home and fenv-tool rebuilt on the Frame from this source
(byte-identical to what is installed there now).
- frame/payload/SOURCE + scripts/frame-payload.sh: records the source the headset
programs were built from; CI checks it in the installer job and in the release
job, so nothing is published beside an outdated headset build.
- fenv-tool version prints the newest baked scene it opens; Studio asks before
Send to Frame and Calculate Best Settings and says to update Frame Home instead
of sending a file the headset can't open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CI stamps every Studio build with its commit (FRAME_BUILD) and the
release gets latest.json: the commit, Frame Home's identity (a hash of
the headset programs in frame/payload) and the files in the release.
Frame Studio (studio/updater.h): checks a few seconds after start and
every 6 hours (Help > Check for Updates any time). A newer build shows
"Update Available" in the top bar; Download and Install fetches this
computer's build with the system's curl, unpacks it with tar, and swaps
each item in (the old one renamed aside first, so the running copy
keeps working and a failure rolls everything back). Restart Now closes
through the normal unsaved-changes prompt, then starts the new copy;
the next start deletes what was set aside. Local builds never update.
New platform calls: systemTool (System32's curl/tar on Windows) and
launch.
Frame Home (src/switcher.cpp): on the Steam Frame the Environments
panel checks a minute after it starts and every 6 hours. When the
installed programs' hash isn't the release's, "Update Frame Home"
shows beside Restart Frame Home; it downloads FrameHome-installer.zip
and runs its install.sh in its own session (which restarts Frame Home
and the panel), and the new panel says "Frame Home is updated". Also
frame-switcher --check-update / --update from a terminal.
frame/payload: frame-switcher rebuilt on the Steam Frame with this.
Tested: Studio's full cycle (check, download, unpack, swap, relaunch,
cleanup) and its rollback against a local fake release on Windows; the
headset's check and update against a fake release on the Frame (old
panel and Frame Home replaced, then up to date); Linux compile of
Studio; Studio --selftest unchanged (98 passed, same 6 known fails).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- frame-home --install/--uninstall and frame-switcher --install/--uninstall check for SteamVR's server first: on
Windows, connecting as a utility started SteamVR. Not running: exit 3 and the installer writes SteamVR's config
files, as on the headset.
- frame/payload: Frame Home, the panel, fenv-tool and the compositor layer built on the Steam Frame from this
source (installed there; locomotion tests 0 failed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ImGuizmo is compiled with -fno-strict-aliasing on GCC/Clang: its type
punning let Clang for x64 turn gizmo drags into NaN transforms
- 32-bit: the .fenv packer keeps LZMA within a 32-bit address space (saves
failed with out-of-memory); failed saves are logged
- std::to_string of file times and the 32-bit descriptor handle cast compile
on every standard library
- Linux fonts: Noto Sans, then Liberation Sans, then DejaVu; the Play/Pause
button sizes to its label; macOS fonts are rasterized at Retina density
- self-test stages allow at least 3000 frames (software GPUs draw ~30 a second)
- headset payload rebuilt from this source
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target
Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>