Files
ToastconcernandClaude Opus 5.5 f7345a5ac3 Frame Studio and Frame Home: cross-platform builds
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
  tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
  platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
  the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
  cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target

Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00

79 lines
3.0 KiB
CMake

# SPDX-License-Identifier: Apache-2.0
# ----------------------------------------------------------------------------
# Copyright 2021-2026 Arm Limited
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy
# of the License at:
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations
# under the License.
# ----------------------------------------------------------------------------
# CMake configuration
cmake_minimum_required(VERSION 3.15)
include(ExternalProject)
project(astcencoder_example VERSION 1.1.0)
set(ASTCENC_VERSION "main" CACHE STRING "ASTCEncoder git version to import")
# Add the external project and pull out the project directories we need
# The default build is a native build which supports the highest level of SIMD
# exposed by the compiler when using default compiler flags. Add a single
# SIMD enable to the CMAKE_CACHE_ARGS option to force something specific, but
# remember to change the link library in target_link_libraries() to match.
#
# * Add "-DASTCENC_ISA_SSE2:String=ON" and link against "astcenc-sse2-static"
# * Add "-DASTCENC_ISA_SSE41:String=ON" and link against "astcenc-sse4.1-static"
# * Add "-DASTCENC_ISA_AVX2:String=ON" and link against "astcenc-avx2-static"
# * Add "-DASTCENC_ISA_NEON:String=ON" and link against "astcenc-neon-static"
#
# The DOWNLOAD_COMMAND here is slightly convoluted so that we can point the
# example build at GitHub PRs in our Actions pipelines. Normal users can remove
# the DOWNLOAD_COMMAND and UPDATE_COMMAND and set GIT_TAG instead.
ExternalProject_Add(astcencoder
GIT_REPOSITORY https://github.com/ARM-software/astc-encoder
CMAKE_CACHE_ARGS -DASTCENC_CLI:STRING=OFF -DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}
DOWNLOAD_COMMAND
git clone https://github.com/ARM-software/astc-encoder <SOURCE_DIR> &&
cd <SOURCE_DIR> &&
git fetch origin ${ASTCENC_VERSION} &&
git checkout --detach FETCH_HEAD
UPDATE_COMMAND ""
INSTALL_COMMAND ""
)
ExternalProject_Get_property(astcencoder
SOURCE_DIR)
ExternalProject_Get_property(astcencoder
BINARY_DIR)
# Build the command line
add_executable(astcenc_example astc_api_example.cpp)
# ... with astcencoder as a dependency
add_dependencies(astcenc_example astcencoder)
# ... with astcencoder Source dir on the include path
target_include_directories(astcenc_example
PRIVATE
${SOURCE_DIR}/Source)
# ... with astcencoder Binary dir on the library path and as a library dep
target_link_directories(astcenc_example
PRIVATE
${BINARY_DIR}/Source)
target_link_libraries(astcenc_example
PRIVATE
astcenc-native-static)