Files
ToastconcernandClaude Opus 5.5 f7345a5ac3 Frame Studio and Frame Home: cross-platform builds
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
  tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
  platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
  the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
  cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target

Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00

32 lines
723 B
C

#include <stdio.h>
int main() {
unsigned int CPUInfo0;
unsigned int CPUInfo1;
unsigned int CPUInfo2;
unsigned int CPUInfo3;
unsigned int InfoType;
#if defined(__i386__) && defined(__PIC__)
/* %ebx is PIC register in 32-bit, so mustn't clobber it. */
__asm__ __volatile__ (
"xchg %%ebx, %1\n"
"cpuid\n"
"xchg %%ebx, %1\n":
"=a" (CPUInfo0),
"=r" (CPUInfo1),
"=c" (CPUInfo2),
"=d" (CPUInfo3) :
"0" (InfoType), "2" (0)
);
#else
__asm__ __volatile__ (
"cpuid":
"=a" (CPUInfo0),
"=b" (CPUInfo1),
"=c" (CPUInfo2),
"=d" (CPUInfo3) :
"0" (InfoType), "2" (0)
);
#endif
return 0;
}