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ToastconcernandClaude Opus 5.5 f7345a5ac3 Frame Studio and Frame Home: cross-platform builds
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
  tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
  platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
  the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
  cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target

Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00

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C

/* Auto generated from checkpoint pitch_vsmallconv1.pth */
#ifndef PITCHDNN_DATA_H
#define PITCHDNN_DATA_H
#include "nnet.h"
#include "opus_types.h"
#define DENSE_IF_UPSAMPLER_1_OUT_SIZE 64
#define DENSE_IF_UPSAMPLER_2_OUT_SIZE 64
#define DENSE_DOWNSAMPLER_OUT_SIZE 64
#define DENSE_FINAL_UPSAMPLER_OUT_SIZE 192
#define GRU_1_OUT_SIZE 64
#define GRU_1_STATE_SIZE 64
#define PITCH_DNN_MAX_RNN_UNITS 64
struct PitchDNN {
LinearLayer dense_if_upsampler_1;
LinearLayer dense_if_upsampler_2;
LinearLayer dense_downsampler;
LinearLayer dense_final_upsampler;
Conv2dLayer conv2d_1;
Conv2dLayer conv2d_2;
LinearLayer gru_1_input;
LinearLayer gru_1_recurrent;
};
int init_pitchdnn(PitchDNN *model, const WeightArray *arrays);
#endif /* PITCHDNN_DATA_H */