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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
33 lines
679 B
C
33 lines
679 B
C
// SPDX-FileCopyrightText: 2022-2025 Arm Ltd.
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// SPDX-License-Identifier: MIT
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#ifndef SPIRV_UNIFIED1_ArmMotionEngine_100_H_
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#define SPIRV_UNIFIED1_ArmMotionEngine_100_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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ArmMotionEngineVersion = 100,
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ArmMotionEngineVersion_BitWidthPadding = 0x7fffffff
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};
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enum {
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ArmMotionEngineRevision = 1,
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ArmMotionEngineRevision_BitWidthPadding = 0x7fffffff
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};
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enum ArmMotionEngineInstructions {
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ArmMotionEngineMIN_SAD = 0,
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ArmMotionEngineMIN_SAD_COST = 1,
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ArmMotionEngineRAW_SAD = 2,
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ArmMotionEngineInstructionsMax = 0x7fffffff
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // SPIRV_UNIFIED1_ArmMotionEngine_100_H_
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