Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

65 lines
2.6 KiB
C

// Copyright (c) 2021 The Khronos Group Inc.
// Copyright (c) 2021 Valve Corporation
// Copyright (c) 2021 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_COMMON_DEBUG_INFO_HEADER_H_
#define SOURCE_COMMON_DEBUG_INFO_HEADER_H_
// This enum defines the known common set of instructions that are the same
// between OpenCL.DebugInfo.100 and NonSemantic.Shader.DebugInfo.
// Note that NonSemantic.Shader.* instructions can still have slightly
// different encoding, as it does not use literals anywhere and only constants.
enum CommonDebugInfoInstructions {
CommonDebugInfoDebugInfoNone = 0,
CommonDebugInfoDebugCompilationUnit = 1,
CommonDebugInfoDebugTypeBasic = 2,
CommonDebugInfoDebugTypePointer = 3,
CommonDebugInfoDebugTypeQualifier = 4,
CommonDebugInfoDebugTypeArray = 5,
CommonDebugInfoDebugTypeVector = 6,
CommonDebugInfoDebugTypedef = 7,
CommonDebugInfoDebugTypeFunction = 8,
CommonDebugInfoDebugTypeEnum = 9,
CommonDebugInfoDebugTypeComposite = 10,
CommonDebugInfoDebugTypeMember = 11,
CommonDebugInfoDebugTypeInheritance = 12,
CommonDebugInfoDebugTypePtrToMember = 13,
CommonDebugInfoDebugTypeTemplate = 14,
CommonDebugInfoDebugTypeTemplateParameter = 15,
CommonDebugInfoDebugTypeTemplateTemplateParameter = 16,
CommonDebugInfoDebugTypeTemplateParameterPack = 17,
CommonDebugInfoDebugGlobalVariable = 18,
CommonDebugInfoDebugFunctionDeclaration = 19,
CommonDebugInfoDebugFunction = 20,
CommonDebugInfoDebugLexicalBlock = 21,
CommonDebugInfoDebugLexicalBlockDiscriminator = 22,
CommonDebugInfoDebugScope = 23,
CommonDebugInfoDebugNoScope = 24,
CommonDebugInfoDebugInlinedAt = 25,
CommonDebugInfoDebugLocalVariable = 26,
CommonDebugInfoDebugInlinedVariable = 27,
CommonDebugInfoDebugDeclare = 28,
CommonDebugInfoDebugValue = 29,
CommonDebugInfoDebugOperation = 30,
CommonDebugInfoDebugExpression = 31,
CommonDebugInfoDebugMacroDef = 32,
CommonDebugInfoDebugMacroUndef = 33,
CommonDebugInfoDebugImportedEntity = 34,
CommonDebugInfoDebugSource = 35,
CommonDebugInfoInstructionsMax = 0x7ffffff
};
#endif // SOURCE_COMMON_DEBUG_INFO_HEADER_H_