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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// Copyright (c) 2017 The Khronos Group Inc.
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// Copyright (c) 2017 Valve Corporation
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// Copyright (c) 2017 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_OPT_BLOCK_MERGE_PASS_H_
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#define SOURCE_OPT_BLOCK_MERGE_PASS_H_
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#include <algorithm>
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#include <map>
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#include <queue>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include "source/opt/basic_block.h"
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#include "source/opt/def_use_manager.h"
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#include "source/opt/ir_context.h"
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#include "source/opt/module.h"
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#include "source/opt/pass.h"
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namespace spvtools {
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namespace opt {
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// See optimizer.hpp for documentation.
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class BlockMergePass : public Pass {
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public:
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BlockMergePass();
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const char* name() const override { return "merge-blocks"; }
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Status Process() override;
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IRContext::Analysis GetPreservedAnalyses() override {
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return IRContext::kAnalysisDefUse |
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IRContext::kAnalysisInstrToBlockMapping |
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IRContext::kAnalysisDecorations | IRContext::kAnalysisCombinators |
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IRContext::kAnalysisNameMap | IRContext::kAnalysisConstants |
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IRContext::kAnalysisTypes;
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}
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private:
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// Search |func| for blocks which have a single Branch to a block
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// with no other predecessors. Merge these blocks into a single block.
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bool MergeBlocks(Function* func);
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};
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} // namespace opt
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} // namespace spvtools
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#endif // SOURCE_OPT_BLOCK_MERGE_PASS_H_
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