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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
165 lines
5.7 KiB
C++
165 lines
5.7 KiB
C++
// Copyright (c) 2019 Valve Corporation
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// Copyright (c) 2019 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_
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#define LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_
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#include "source/opt/ir_builder.h"
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#include "source/opt/pass.h"
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namespace spvtools {
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namespace opt {
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class ConvertToHalfPass : public Pass {
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public:
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ConvertToHalfPass() : Pass() {}
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~ConvertToHalfPass() override = default;
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IRContext::Analysis GetPreservedAnalyses() override {
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return IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping;
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}
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// See optimizer.hpp for pass user documentation.
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Status Process() override;
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const char* name() const override { return "convert-to-half-pass"; }
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private:
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// Return true if |inst| is an arithmetic, composite or phi op that can be
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// of type float16
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bool IsArithmetic(Instruction* inst);
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// Return true if |inst| returns scalar, vector or matrix type with base
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// float and |width|
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bool IsFloat(Instruction* inst, uint32_t width);
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bool IsStruct(Instruction* inst);
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// Return true if |inst| is decorated with RelaxedPrecision
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bool IsDecoratedRelaxed(Instruction* inst);
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// Return true if |id| has been added to the relaxed id set
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bool IsRelaxed(uint32_t id);
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// Add |id| to the relaxed id set
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void AddRelaxed(uint32_t id);
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// Return true if the instruction's operands can be relaxed
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bool CanRelaxOpOperands(Instruction* inst);
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// Return type id for float with |width|
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analysis::Type* FloatScalarType(uint32_t width);
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// Return type id for vector of length |vlen| of float of |width|
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analysis::Type* FloatVectorType(uint32_t v_len, uint32_t width);
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// Return type id for matrix of |v_cnt| vectors of length identical to
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// |vty_id| of float of |width|
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analysis::Type* FloatMatrixType(uint32_t v_cnt, uint32_t vty_id,
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uint32_t width);
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// Return equivalent to float type |ty_id| with |width|
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uint32_t EquivFloatTypeId(uint32_t ty_id, uint32_t width);
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// Append instructions to builder to convert value |*val_idp| to type
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// |ty_id| but with |width|. Set |*val_idp| to the new id.
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void GenConvert(uint32_t* val_idp, uint32_t width, Instruction* inst);
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// Remove RelaxedPrecision decoration of |id|.
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bool RemoveRelaxedDecoration(uint32_t id);
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// Add |inst| to relaxed instruction set if warranted. Specifically, if
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// it is float32 and either decorated relaxed or a composite or phi
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// instruction where all operands are relaxed or all uses are relaxed.
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bool CloseRelaxInst(Instruction* inst);
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// If |inst| is an arithmetic, phi, extract or convert instruction of float32
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// base type and decorated with RelaxedPrecision, change it to the equivalent
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// float16 based type instruction. Specifically, insert instructions to
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// convert all operands to float16 (if needed) and change its type to the
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// equivalent float16 type. Otherwise, insert instructions to convert its
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// operands back to their original types, if needed.
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bool GenHalfInst(Instruction* inst);
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// Gen code for relaxed arithmetic |inst|
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bool GenHalfArith(Instruction* inst);
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// Gen code for relaxed phi |inst|
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bool ProcessPhi(Instruction* inst, uint32_t from_width, uint32_t to_width);
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// Gen code for relaxed convert |inst|
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bool ProcessConvert(Instruction* inst);
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// Gen code for image reference |inst|
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bool ProcessImageRef(Instruction* inst);
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// Process default non-relaxed |inst|
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bool ProcessDefault(Instruction* inst);
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// If |inst| is an FConvert of a matrix type, decompose it to a series
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// of vector extracts, converts and inserts into an Undef. These are
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// generated by GenHalfInst because they are easier to manipulate, but are
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// invalid so we need to clean them up.
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bool MatConvertCleanup(Instruction* inst);
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// Call GenHalfInst on every instruction in |func|.
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// If code is generated for an instruction, replace the instruction
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// with the new instructions that are generated.
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bool ProcessFunction(Function* func);
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Pass::Status ProcessImpl();
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// Initialize state for converting to half
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void Initialize();
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struct hasher {
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size_t operator()(const spv::Op& op) const noexcept {
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return std::hash<uint32_t>()(uint32_t(op));
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}
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};
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// The status of the pass.
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Pass::Status status_;
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// Set of core operations to be processed
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std::unordered_set<spv::Op, hasher> target_ops_core_;
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// Set of 450 extension operations to be processed
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std::unordered_set<uint32_t> target_ops_450_;
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// Set of all sample operations, including dref and non-dref operations
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std::unordered_set<spv::Op, hasher> image_ops_;
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// Set of only dref sample operations
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std::unordered_set<spv::Op, hasher> dref_image_ops_;
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// Set of only sample operations that have a Coordinate operand
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std::unordered_set<spv::Op, hasher> coordinate_image_ops_;
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// Set of operations that can be marked as relaxed
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std::unordered_set<spv::Op, hasher> closure_ops_;
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// Set of ids of all relaxed instructions
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std::unordered_set<uint32_t> relaxed_ids_set_;
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// Ids of all converted instructions
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std::unordered_set<uint32_t> converted_ids_;
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};
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} // namespace opt
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} // namespace spvtools
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#endif // LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_
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