Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

165 lines
5.7 KiB
C++

// Copyright (c) 2019 Valve Corporation
// Copyright (c) 2019 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_
#define LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_
#include "source/opt/ir_builder.h"
#include "source/opt/pass.h"
namespace spvtools {
namespace opt {
class ConvertToHalfPass : public Pass {
public:
ConvertToHalfPass() : Pass() {}
~ConvertToHalfPass() override = default;
IRContext::Analysis GetPreservedAnalyses() override {
return IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping;
}
// See optimizer.hpp for pass user documentation.
Status Process() override;
const char* name() const override { return "convert-to-half-pass"; }
private:
// Return true if |inst| is an arithmetic, composite or phi op that can be
// of type float16
bool IsArithmetic(Instruction* inst);
// Return true if |inst| returns scalar, vector or matrix type with base
// float and |width|
bool IsFloat(Instruction* inst, uint32_t width);
bool IsStruct(Instruction* inst);
// Return true if |inst| is decorated with RelaxedPrecision
bool IsDecoratedRelaxed(Instruction* inst);
// Return true if |id| has been added to the relaxed id set
bool IsRelaxed(uint32_t id);
// Add |id| to the relaxed id set
void AddRelaxed(uint32_t id);
// Return true if the instruction's operands can be relaxed
bool CanRelaxOpOperands(Instruction* inst);
// Return type id for float with |width|
analysis::Type* FloatScalarType(uint32_t width);
// Return type id for vector of length |vlen| of float of |width|
analysis::Type* FloatVectorType(uint32_t v_len, uint32_t width);
// Return type id for matrix of |v_cnt| vectors of length identical to
// |vty_id| of float of |width|
analysis::Type* FloatMatrixType(uint32_t v_cnt, uint32_t vty_id,
uint32_t width);
// Return equivalent to float type |ty_id| with |width|
uint32_t EquivFloatTypeId(uint32_t ty_id, uint32_t width);
// Append instructions to builder to convert value |*val_idp| to type
// |ty_id| but with |width|. Set |*val_idp| to the new id.
void GenConvert(uint32_t* val_idp, uint32_t width, Instruction* inst);
// Remove RelaxedPrecision decoration of |id|.
bool RemoveRelaxedDecoration(uint32_t id);
// Add |inst| to relaxed instruction set if warranted. Specifically, if
// it is float32 and either decorated relaxed or a composite or phi
// instruction where all operands are relaxed or all uses are relaxed.
bool CloseRelaxInst(Instruction* inst);
// If |inst| is an arithmetic, phi, extract or convert instruction of float32
// base type and decorated with RelaxedPrecision, change it to the equivalent
// float16 based type instruction. Specifically, insert instructions to
// convert all operands to float16 (if needed) and change its type to the
// equivalent float16 type. Otherwise, insert instructions to convert its
// operands back to their original types, if needed.
bool GenHalfInst(Instruction* inst);
// Gen code for relaxed arithmetic |inst|
bool GenHalfArith(Instruction* inst);
// Gen code for relaxed phi |inst|
bool ProcessPhi(Instruction* inst, uint32_t from_width, uint32_t to_width);
// Gen code for relaxed convert |inst|
bool ProcessConvert(Instruction* inst);
// Gen code for image reference |inst|
bool ProcessImageRef(Instruction* inst);
// Process default non-relaxed |inst|
bool ProcessDefault(Instruction* inst);
// If |inst| is an FConvert of a matrix type, decompose it to a series
// of vector extracts, converts and inserts into an Undef. These are
// generated by GenHalfInst because they are easier to manipulate, but are
// invalid so we need to clean them up.
bool MatConvertCleanup(Instruction* inst);
// Call GenHalfInst on every instruction in |func|.
// If code is generated for an instruction, replace the instruction
// with the new instructions that are generated.
bool ProcessFunction(Function* func);
Pass::Status ProcessImpl();
// Initialize state for converting to half
void Initialize();
struct hasher {
size_t operator()(const spv::Op& op) const noexcept {
return std::hash<uint32_t>()(uint32_t(op));
}
};
// The status of the pass.
Pass::Status status_;
// Set of core operations to be processed
std::unordered_set<spv::Op, hasher> target_ops_core_;
// Set of 450 extension operations to be processed
std::unordered_set<uint32_t> target_ops_450_;
// Set of all sample operations, including dref and non-dref operations
std::unordered_set<spv::Op, hasher> image_ops_;
// Set of only dref sample operations
std::unordered_set<spv::Op, hasher> dref_image_ops_;
// Set of only sample operations that have a Coordinate operand
std::unordered_set<spv::Op, hasher> coordinate_image_ops_;
// Set of operations that can be marked as relaxed
std::unordered_set<spv::Op, hasher> closure_ops_;
// Set of ids of all relaxed instructions
std::unordered_set<uint32_t> relaxed_ids_set_;
// Ids of all converted instructions
std::unordered_set<uint32_t> converted_ids_;
};
} // namespace opt
} // namespace spvtools
#endif // LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_