mirror of
https://github.com/Toastconcern/FrameStudio.git
synced 2026-10-29 04:02:56 +01:00
Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// Copyright (c) 2017 The Khronos Group Inc.
|
|
// Copyright (c) 2017 Valve Corporation
|
|
// Copyright (c) 2017 LunarG Inc.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef SOURCE_OPT_INLINE_OPAQUE_PASS_H_
|
|
#define SOURCE_OPT_INLINE_OPAQUE_PASS_H_
|
|
|
|
#include <algorithm>
|
|
#include <list>
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
#include "source/opt/def_use_manager.h"
|
|
#include "source/opt/inline_pass.h"
|
|
#include "source/opt/module.h"
|
|
|
|
namespace spvtools {
|
|
namespace opt {
|
|
|
|
// See optimizer.hpp for documentation.
|
|
class InlineOpaquePass : public InlinePass {
|
|
public:
|
|
InlineOpaquePass();
|
|
Status Process() override;
|
|
|
|
const char* name() const override { return "inline-entry-points-opaque"; }
|
|
|
|
private:
|
|
// Return true if |typeId| is or contains opaque type
|
|
bool IsOpaqueType(uint32_t typeId);
|
|
|
|
// Return true if function call |callInst| has opaque argument or return type
|
|
bool HasOpaqueArgsOrReturn(const Instruction* callInst);
|
|
|
|
// Inline all function calls in |func| that have opaque params or return
|
|
// type. Inline similarly all code that is inlined into func. Return true
|
|
// if func is modified.
|
|
Status InlineOpaque(Function* func);
|
|
|
|
void Initialize();
|
|
Pass::Status ProcessImpl();
|
|
};
|
|
|
|
} // namespace opt
|
|
} // namespace spvtools
|
|
|
|
#endif // SOURCE_OPT_INLINE_OPAQUE_PASS_H_
|