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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
105 lines
4.1 KiB
C++
105 lines
4.1 KiB
C++
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_OPT_IR_LOADER_H_
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#define SOURCE_OPT_IR_LOADER_H_
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#include <memory>
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#include <string>
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#include <vector>
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#include "source/opt/basic_block.h"
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#include "source/opt/graph.h"
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#include "source/opt/instruction.h"
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#include "source/opt/module.h"
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#include "spirv-tools/libspirv.hpp"
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namespace spvtools {
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namespace opt {
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// Loader class for constructing SPIR-V in-memory IR representation. Methods in
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// this class are designed to work with the interface for spvBinaryParse() in
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// libspirv.h so that we can leverage the syntax checks implemented behind it.
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//
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// The user is expected to call SetModuleHeader() to fill in the module's
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// header, and then AddInstruction() for each decoded instruction, and finally
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// EndModule() to finalize the module. The instructions processed in sequence
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// by AddInstruction() should comprise a valid SPIR-V module.
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class IrLoader {
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public:
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// Instantiates a builder to construct the given |module| gradually.
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// All internal messages will be communicated to the outside via the given
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// message |consumer|. This instance only keeps a reference to the |consumer|,
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// so the |consumer| should outlive this instance.
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IrLoader(const MessageConsumer& consumer, Module* m);
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// Sets the source name of the module.
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void SetSource(const std::string& src) { source_ = src; }
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Module* module() const { return module_; }
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// Sets the fields in the module's header to the given parameters.
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void SetModuleHeader(uint32_t magic, uint32_t version, uint32_t generator,
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uint32_t bound, uint32_t reserved) {
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module_->SetHeader({magic, version, generator, bound, reserved});
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}
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// Adds an instruction to the module. Returns true if no error occurs. This
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// method will properly capture and store the data provided in |inst| so that
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// |inst| is no longer needed after returning.
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bool AddInstruction(const spv_parsed_instruction_t* inst);
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// Finalizes the module construction. This must be called after the module
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// header has been set and all instructions have been added. This is
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// forgiving in the case of a missing terminator instruction on a basic block,
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// or a missing OpFunctionEnd. Resolves internal bookkeeping.
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void EndModule();
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// Sets whether extra OpLine instructions should be injected to better
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// track line information.
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void SetExtraLineTracking(bool flag) { extra_line_tracking_ = flag; }
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private:
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// Consumer for communicating messages to outside.
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const MessageConsumer& consumer_;
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// The module to be built.
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Module* module_;
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// The source name of the module.
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std::string source_;
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// The last used instruction index.
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uint32_t inst_index_;
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// The current Function under construction.
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std::unique_ptr<Function> function_;
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// The current BasicBlock under construction.
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std::unique_ptr<BasicBlock> block_;
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// The current Graph under construction.
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std::unique_ptr<Graph> graph_;
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// Line related debug instructions accumulated thus far.
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std::vector<Instruction> dbg_line_info_;
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// If doing extra line tracking, this is the line instruction that should be
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// applied to the next instruction. Otherwise it always contains null.
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std::unique_ptr<Instruction> last_line_inst_;
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// The last DebugScope information that IrLoader::AddInstruction() handled.
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DebugScope last_dbg_scope_;
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// When true, do extra line information tracking: Additional OpLine
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// instructions will be injected to help track line info more robustly during
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// transformations.
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bool extra_line_tracking_ = true;
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};
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} // namespace opt
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} // namespace spvtools
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#endif // SOURCE_OPT_IR_LOADER_H_
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