Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

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C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/opt/redundancy_elimination.h"
#include "source/opt/value_number_table.h"
namespace spvtools {
namespace opt {
Pass::Status RedundancyEliminationPass::Process() {
bool modified = false;
ValueNumberTable vnTable(context());
for (auto& func : *get_module()) {
if (func.IsDeclaration()) {
continue;
}
// Build the dominator tree for this function. It is how the code is
// traversed.
DominatorTree& dom_tree =
context()->GetDominatorAnalysis(&func)->GetDomTree();
if (EliminateRedundanciesFrom(dom_tree.GetRoot(), vnTable)) {
modified = true;
}
}
return (modified ? Status::SuccessWithChange : Status::SuccessWithoutChange);
}
bool RedundancyEliminationPass::EliminateRedundanciesFrom(
DominatorTreeNode* bb, const ValueNumberTable& vnTable) {
struct State {
DominatorTreeNode* node;
std::map<uint32_t, uint32_t> value_to_id_map;
};
std::vector<State> todo;
todo.push_back({bb, std::map<uint32_t, uint32_t>()});
bool modified = false;
for (size_t next_node = 0; next_node < todo.size(); next_node++) {
modified |= EliminateRedundanciesInBB(todo[next_node].node->bb_, vnTable,
&todo[next_node].value_to_id_map);
for (DominatorTreeNode* child : todo[next_node].node->children_) {
todo.push_back({child, todo[next_node].value_to_id_map});
}
}
return modified;
}
} // namespace opt
} // namespace spvtools