Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

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2.6 KiB
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// Copyright (c) 2019 Valve Corporation
// Copyright (c) 2019 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef LIBSPIRV_OPT_RELAX_FLOAT_OPS_PASS_H_
#define LIBSPIRV_OPT_RELAX_FLOAT_OPS_PASS_H_
#include "source/opt/ir_builder.h"
#include "source/opt/pass.h"
namespace spvtools {
namespace opt {
class RelaxFloatOpsPass : public Pass {
public:
RelaxFloatOpsPass() : Pass() {}
~RelaxFloatOpsPass() override = default;
IRContext::Analysis GetPreservedAnalyses() override {
return IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping;
}
// See optimizer.hpp for pass user documentation.
Status Process() override;
const char* name() const override { return "convert-to-half-pass"; }
private:
// Return true if |inst| can have the RelaxedPrecision decoration applied
// to it.
bool IsRelaxable(Instruction* inst);
// Return true if |inst| returns scalar, vector or matrix type with base
// float and width 32
bool IsFloat32(Instruction* inst);
// Return true if |r_id| is decorated with RelaxedPrecision
bool IsRelaxed(uint32_t r_id);
// If |inst| is an instruction of float32-based type and is not decorated
// RelaxedPrecision, add such a decoration to the module.
bool ProcessInst(Instruction* inst);
// Call ProcessInst on every instruction in |func|.
bool ProcessFunction(Function* func);
Pass::Status ProcessImpl();
// Initialize state for converting to half
void Initialize();
struct hasher {
size_t operator()(const spv::Op& op) const noexcept {
return std::hash<uint32_t>()(uint32_t(op));
}
};
// Set of float result core operations to be processed
std::unordered_set<spv::Op, hasher> target_ops_core_f_rslt_;
// Set of float operand core operations to be processed
std::unordered_set<spv::Op, hasher> target_ops_core_f_opnd_;
// Set of 450 extension operations to be processed
std::unordered_set<uint32_t> target_ops_450_;
// Set of sample operations
std::unordered_set<spv::Op, hasher> sample_ops_;
};
} // namespace opt
} // namespace spvtools
#endif // LIBSPIRV_OPT_RELAX_FLOAT_OPS_PASS_H_