Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

109 lines
2.8 KiB
C++

// Copyright (c) 2015-2016 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/print.h"
#if defined(SPIRV_WINDOWS)
#include <windows.h>
namespace spvtools {
static void SetConsoleForegroundColorPrimary(HANDLE hConsole, WORD color) {
// Get screen buffer information from console handle
CONSOLE_SCREEN_BUFFER_INFO bufInfo;
GetConsoleScreenBufferInfo(hConsole, &bufInfo);
// Get background color
color = WORD(color | (bufInfo.wAttributes & 0xfff0));
// Set foreground color
SetConsoleTextAttribute(hConsole, color);
}
static void SetConsoleForegroundColor(WORD color) {
SetConsoleForegroundColorPrimary(GetStdHandle(STD_OUTPUT_HANDLE), color);
SetConsoleForegroundColorPrimary(GetStdHandle(STD_ERROR_HANDLE), color);
}
clr::reset::operator const char*() {
if (isPrint) {
SetConsoleForegroundColor(0xf);
return "";
}
return "\x1b[0m";
}
clr::grey::operator const char*() {
if (isPrint) {
SetConsoleForegroundColor(FOREGROUND_INTENSITY);
return "";
}
return "\x1b[1;30m";
}
clr::red::operator const char*() {
if (isPrint) {
SetConsoleForegroundColor(FOREGROUND_RED);
return "";
}
return "\x1b[31m";
}
clr::green::operator const char*() {
if (isPrint) {
SetConsoleForegroundColor(FOREGROUND_GREEN);
return "";
}
return "\x1b[32m";
}
clr::yellow::operator const char*() {
if (isPrint) {
SetConsoleForegroundColor(FOREGROUND_RED | FOREGROUND_GREEN);
return "";
}
return "\x1b[33m";
}
clr::blue::operator const char*() {
// Blue all by itself is hard to see against a black background (the
// default on command shell), or a medium blue background (the default
// on PowerShell). So increase its intensity.
if (isPrint) {
SetConsoleForegroundColor(FOREGROUND_BLUE | FOREGROUND_INTENSITY);
return "";
}
return "\x1b[94m";
}
} // namespace spvtools
#else
namespace spvtools {
clr::reset::operator const char*() { return "\x1b[0m"; }
clr::grey::operator const char*() { return "\x1b[1;30m"; }
clr::red::operator const char*() { return "\x1b[31m"; }
clr::green::operator const char*() { return "\x1b[32m"; }
clr::yellow::operator const char*() { return "\x1b[33m"; }
clr::blue::operator const char*() { return "\x1b[34m"; }
} // namespace spvtools
#endif