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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_SPIRV_TARGET_ENV_H_
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#define SOURCE_SPIRV_TARGET_ENV_H_
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#include <string>
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#include <utility>
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#include <vector>
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#include "spirv-tools/libspirv.h"
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// Returns true if |env| is a VULKAN environment, false otherwise.
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bool spvIsVulkanEnv(spv_target_env env);
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// Returns true if |env| is an OPENCL environment, false otherwise.
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bool spvIsOpenCLEnv(spv_target_env env);
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// Returns true if |env| is an OPENGL environment, false otherwise.
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bool spvIsOpenGLEnv(spv_target_env env);
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// Returns true if |env| is an implemented/valid environment, false otherwise.
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bool spvIsValidEnv(spv_target_env env);
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// Returns the version number for the given SPIR-V target environment.
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uint32_t spvVersionForTargetEnv(spv_target_env env);
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// Returns a string to use in logging messages that indicates the class of
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// environment, i.e. "Vulkan", "OpenCL", etc.
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std::string spvLogStringForEnv(spv_target_env env);
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// Returns a formatted list of all SPIR-V target environment names that
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// can be parsed by spvParseTargetEnv.
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// |pad| is the number of space characters that the beginning of each line
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// except the first one will be padded with.
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// |wrap| is the max length of lines the user desires. Word-wrapping will
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// occur to satisfy this limit.
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std::string spvTargetEnvList(const int pad, const int wrap);
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// Reads the target environment from the header comments of disassembly. Returns
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// true if valid name found, false otherwise.
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bool spvReadEnvironmentFromText(const std::vector<char>& text,
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spv_target_env* env);
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#endif // SOURCE_SPIRV_TARGET_ENV_H_
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