Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

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// Copyright (c) 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_SPIRV_TARGET_ENV_H_
#define SOURCE_SPIRV_TARGET_ENV_H_
#include <string>
#include <utility>
#include <vector>
#include "spirv-tools/libspirv.h"
// Returns true if |env| is a VULKAN environment, false otherwise.
bool spvIsVulkanEnv(spv_target_env env);
// Returns true if |env| is an OPENCL environment, false otherwise.
bool spvIsOpenCLEnv(spv_target_env env);
// Returns true if |env| is an OPENGL environment, false otherwise.
bool spvIsOpenGLEnv(spv_target_env env);
// Returns true if |env| is an implemented/valid environment, false otherwise.
bool spvIsValidEnv(spv_target_env env);
// Returns the version number for the given SPIR-V target environment.
uint32_t spvVersionForTargetEnv(spv_target_env env);
// Returns a string to use in logging messages that indicates the class of
// environment, i.e. "Vulkan", "OpenCL", etc.
std::string spvLogStringForEnv(spv_target_env env);
// Returns a formatted list of all SPIR-V target environment names that
// can be parsed by spvParseTargetEnv.
// |pad| is the number of space characters that the beginning of each line
// except the first one will be padded with.
// |wrap| is the max length of lines the user desires. Word-wrapping will
// occur to satisfy this limit.
std::string spvTargetEnvList(const int pad, const int wrap);
// Reads the target environment from the header comments of disassembly. Returns
// true if valid name found, false otherwise.
bool spvReadEnvironmentFromText(const std::vector<char>& text,
spv_target_env* env);
#endif // SOURCE_SPIRV_TARGET_ENV_H_