Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

82 lines
2.8 KiB
C

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_SPIRV_VALIDATOR_OPTIONS_H_
#define SOURCE_SPIRV_VALIDATOR_OPTIONS_H_
#include "spirv-tools/libspirv.h"
// Return true if the command line option for the validator limit is valid (Also
// returns the Enum for option in this case). Returns false otherwise.
bool spvParseUniversalLimitsOptions(const char* s, spv_validator_limit* limit);
// Default initialization of this structure is to the default Universal Limits
// described in the SPIR-V Spec.
struct validator_universal_limits_t {
uint32_t max_struct_members{16383};
uint32_t max_struct_depth{255};
uint32_t max_local_variables{524287};
uint32_t max_global_variables{65535};
uint32_t max_switch_branches{16383};
uint32_t max_function_args{255};
uint32_t max_control_flow_nesting_depth{1023};
uint32_t max_access_chain_indexes{255};
uint32_t max_id_bound{0x3FFFFF};
};
struct OpaqueResourceLayout {
uint32_t size{0};
uint32_t alignment{1};
};
// Manages command line options passed to the SPIR-V Validator. New struct
// members may be added for any new option.
struct spv_validator_options_t {
spv_validator_options_t()
: universal_limits_(),
relax_struct_store(false),
relax_logical_pointer(false),
relax_block_layout(false),
uniform_buffer_standard_layout(false),
scalar_block_layout(false),
workgroup_scalar_block_layout(false),
skip_block_layout(false),
allow_localsizeid(false),
allow_offset_texture_operand(false),
allow_vulkan_32_bit_bitwise(false),
before_hlsl_legalization(false),
use_friendly_names(true) {}
validator_universal_limits_t universal_limits_;
bool relax_struct_store;
bool relax_logical_pointer;
bool relax_block_layout;
bool uniform_buffer_standard_layout;
bool scalar_block_layout;
bool workgroup_scalar_block_layout;
bool skip_block_layout;
bool allow_localsizeid;
bool allow_offset_texture_operand;
bool allow_vulkan_32_bit_bitwise;
bool before_hlsl_legalization;
bool use_friendly_names;
OpaqueResourceLayout buffer_descriptor_layout;
OpaqueResourceLayout image_descriptor_layout;
OpaqueResourceLayout sampler_descriptor_layout;
OpaqueResourceLayout tensor_descriptor_layout;
};
#endif // SOURCE_SPIRV_VALIDATOR_OPTIONS_H_